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authorBrian Paul <[email protected]>2014-01-15 18:09:56 -0800
committerBrian Paul <[email protected]>2014-01-17 08:52:11 -0800
commitd6fa71fbb0d365cefdabfea9de62cfece71f7486 (patch)
treea92afaaefdd8163c05a1fdbb17d529a635faef5a /src/gallium/drivers/llvmpipe/lp_state_fs.c
parent7b4ceec0b7591fa7a2dd66c45727341f52bf5258 (diff)
llvmpipe: handle NULL color buffer pointers
Fixes regression from 9baa45f78b8ca7d66280e36009b6a685055d7cd6 v2: incorporate a few small changes suggested by Roland. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_state_fs.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_fs.c152
1 files changed, 84 insertions, 68 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index 31ed8478e9b..504a7aa2901 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -2362,28 +2362,33 @@ generate_fragment(struct llvmpipe_context *lp,
/* Loop over color outputs / color buffers to do blending.
*/
for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++) {
- LLVMValueRef color_ptr;
- LLVMValueRef stride;
- LLVMValueRef index = lp_build_const_int32(gallivm, cbuf);
+ if (key->cbuf_format[cbuf] != PIPE_FORMAT_NONE) {
+ LLVMValueRef color_ptr;
+ LLVMValueRef stride;
+ LLVMValueRef index = lp_build_const_int32(gallivm, cbuf);
- boolean do_branch = ((key->depth.enabled
- || key->stencil[0].enabled
- || key->alpha.enabled)
- && !shader->info.base.uses_kill);
+ boolean do_branch = ((key->depth.enabled
+ || key->stencil[0].enabled
+ || key->alpha.enabled)
+ && !shader->info.base.uses_kill);
- color_ptr = LLVMBuildLoad(builder,
- LLVMBuildGEP(builder, color_ptr_ptr, &index, 1, ""),
- "");
+ color_ptr = LLVMBuildLoad(builder,
+ LLVMBuildGEP(builder, color_ptr_ptr,
+ &index, 1, ""),
+ "");
- lp_build_name(color_ptr, "color_ptr%d", cbuf);
+ lp_build_name(color_ptr, "color_ptr%d", cbuf);
- stride = LLVMBuildLoad(builder,
- LLVMBuildGEP(builder, stride_ptr, &index, 1, ""),
- "");
+ stride = LLVMBuildLoad(builder,
+ LLVMBuildGEP(builder, stride_ptr, &index, 1, ""),
+ "");
- generate_unswizzled_blend(gallivm, cbuf, variant, key->cbuf_format[cbuf],
- num_fs, fs_type, fs_mask, fs_out_color,
- context_ptr, color_ptr, stride, partial_mask, do_branch);
+ generate_unswizzled_blend(gallivm, cbuf, variant,
+ key->cbuf_format[cbuf],
+ num_fs, fs_type, fs_mask, fs_out_color,
+ context_ptr, color_ptr, stride,
+ partial_mask, do_branch);
+ }
}
LLVMBuildRetVoid(builder);
@@ -2901,6 +2906,7 @@ make_variant_key(struct llvmpipe_context *lp,
/* alpha test only applies if render buffer 0 is non-integer (or does not exist) */
if (!lp->framebuffer.nr_cbufs ||
+ !lp->framebuffer.cbufs[0] ||
!util_format_is_pure_integer(lp->framebuffer.cbufs[0]->format)) {
key->alpha.enabled = lp->depth_stencil->alpha.enabled;
}
@@ -2928,64 +2934,74 @@ make_variant_key(struct llvmpipe_context *lp,
}
for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
- enum pipe_format format = lp->framebuffer.cbufs[i]->format;
struct pipe_rt_blend_state *blend_rt = &key->blend.rt[i];
- const struct util_format_description *format_desc;
- key->cbuf_format[i] = format;
+ if (lp->framebuffer.cbufs[i]) {
+ enum pipe_format format = lp->framebuffer.cbufs[i]->format;
+ const struct util_format_description *format_desc;
- /*
- * Figure out if this is a 1d resource. Note that OpenGL allows crazy
- * mixing of 2d textures with height 1 and 1d textures, so make sure
- * we pick 1d if any cbuf or zsbuf is 1d.
- */
- if (llvmpipe_resource_is_1d(lp->framebuffer.cbufs[0]->texture)) {
- key->resource_1d = TRUE;
- }
+ key->cbuf_format[i] = format;
- format_desc = util_format_description(format);
- assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB ||
- format_desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB);
+ /*
+ * Figure out if this is a 1d resource. Note that OpenGL allows crazy
+ * mixing of 2d textures with height 1 and 1d textures, so make sure
+ * we pick 1d if any cbuf or zsbuf is 1d.
+ */
+ if (llvmpipe_resource_is_1d(lp->framebuffer.cbufs[i]->texture)) {
+ key->resource_1d = TRUE;
+ }
- /*
- * Mask out color channels not present in the color buffer.
- */
- blend_rt->colormask &= util_format_colormask(format_desc);
+ format_desc = util_format_description(format);
+ assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB ||
+ format_desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB);
- /*
- * Disable blend for integer formats.
- */
- if (util_format_is_pure_integer(format)) {
- blend_rt->blend_enable = 0;
- }
+ /*
+ * Mask out color channels not present in the color buffer.
+ */
+ blend_rt->colormask &= util_format_colormask(format_desc);
- /*
- * Our swizzled render tiles always have an alpha channel, but the linear
- * render target format often does not, so force here the dst alpha to be
- * one.
- *
- * This is not a mere optimization. Wrong results will be produced if the
- * dst alpha is used, the dst format does not have alpha, and the previous
- * rendering was not flushed from the swizzled to linear buffer. For
- * example, NonPowTwo DCT.
- *
- * TODO: This should be generalized to all channels for better
- * performance, but only alpha causes correctness issues.
- *
- * Also, force rgb/alpha func/factors match, to make AoS blending easier.
- */
- if (format_desc->swizzle[3] > UTIL_FORMAT_SWIZZLE_W ||
- format_desc->swizzle[3] == format_desc->swizzle[0]) {
- /* Doesn't cover mixed snorm/unorm but can't render to them anyway */
- boolean clamped_zero = !util_format_is_float(format) &&
- !util_format_is_snorm(format);
- blend_rt->rgb_src_factor = force_dst_alpha_one(blend_rt->rgb_src_factor,
- clamped_zero);
- blend_rt->rgb_dst_factor = force_dst_alpha_one(blend_rt->rgb_dst_factor,
- clamped_zero);
- blend_rt->alpha_func = blend_rt->rgb_func;
- blend_rt->alpha_src_factor = blend_rt->rgb_src_factor;
- blend_rt->alpha_dst_factor = blend_rt->rgb_dst_factor;
+ /*
+ * Disable blend for integer formats.
+ */
+ if (util_format_is_pure_integer(format)) {
+ blend_rt->blend_enable = 0;
+ }
+
+ /*
+ * Our swizzled render tiles always have an alpha channel, but the
+ * linear render target format often does not, so force here the dst
+ * alpha to be one.
+ *
+ * This is not a mere optimization. Wrong results will be produced if
+ * the dst alpha is used, the dst format does not have alpha, and the
+ * previous rendering was not flushed from the swizzled to linear
+ * buffer. For example, NonPowTwo DCT.
+ *
+ * TODO: This should be generalized to all channels for better
+ * performance, but only alpha causes correctness issues.
+ *
+ * Also, force rgb/alpha func/factors match, to make AoS blending
+ * easier.
+ */
+ if (format_desc->swizzle[3] > UTIL_FORMAT_SWIZZLE_W ||
+ format_desc->swizzle[3] == format_desc->swizzle[0]) {
+ /* Doesn't cover mixed snorm/unorm but can't render to them anyway */
+ boolean clamped_zero = !util_format_is_float(format) &&
+ !util_format_is_snorm(format);
+ blend_rt->rgb_src_factor =
+ force_dst_alpha_one(blend_rt->rgb_src_factor, clamped_zero);
+ blend_rt->rgb_dst_factor =
+ force_dst_alpha_one(blend_rt->rgb_dst_factor, clamped_zero);
+ blend_rt->alpha_func = blend_rt->rgb_func;
+ blend_rt->alpha_src_factor = blend_rt->rgb_src_factor;
+ blend_rt->alpha_dst_factor = blend_rt->rgb_dst_factor;
+ }
+ }
+ else {
+ /* no color buffer for this fragment output */
+ key->cbuf_format[i] = PIPE_FORMAT_NONE;
+ blend_rt->colormask = 0x0;
+ blend_rt->blend_enable = 0;
}
}