diff options
author | Roland Scheidegger <[email protected]> | 2014-05-16 01:00:53 +0200 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2014-05-16 22:50:14 +0200 |
commit | 26cac02c51db0f49f6c67d3cd029ce044a087473 (patch) | |
tree | 7b6d73ec23ee447239a30cf5385ff9ae6e0b8b42 /src/gallium/drivers/llvmpipe/lp_state_fs.c | |
parent | ef6b6658f91bd5871739bdb71a08042f26abe389 (diff) |
gallivm: give more verbose names to modules
When we had just one module "gallivm" was an appropriate name. But now we have
modules containing all functions for a particular variant, so give it a
corresponding name (this is really just for helping debugging).
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_state_fs.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state_fs.c | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c index 655891cffb1..4872e0d1a30 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_fs.c +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c @@ -2160,7 +2160,7 @@ generate_fragment(struct llvmpipe_context *lp, struct gallivm_state *gallivm = variant->gallivm; const struct lp_fragment_shader_variant_key *key = &variant->key; struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS]; - char func_name[256]; + char func_name[64]; struct lp_type fs_type; struct lp_type blend_type; LLVMTypeRef fs_elem_type; @@ -2247,8 +2247,8 @@ generate_fragment(struct llvmpipe_context *lp, blend_vec_type = lp_build_vec_type(gallivm, blend_type); - util_snprintf(func_name, sizeof(func_name), "fs%u_variant%u_%s", - shader->no, variant->no, partial_mask ? "partial" : "whole"); + util_snprintf(func_name, sizeof(func_name), "fs%u_variant%u_%s", + shader->no, variant->no, partial_mask ? "partial" : "whole"); arg_types[0] = variant->jit_context_ptr_type; /* context */ arg_types[1] = int32_type; /* x */ @@ -2558,12 +2558,16 @@ generate_variant(struct llvmpipe_context *lp, struct lp_fragment_shader_variant *variant; const struct util_format_description *cbuf0_format_desc; boolean fullcolormask; + char module_name[64]; variant = CALLOC_STRUCT(lp_fragment_shader_variant); if(!variant) return NULL; - variant->gallivm = gallivm_create(); + util_snprintf(module_name, sizeof(module_name), "fs%u_variant%u", + shader->no, shader->variants_created); + + variant->gallivm = gallivm_create(module_name); if (!variant->gallivm) { FREE(variant); return NULL; |