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authorQicheng Christopher Li <[email protected]>2010-05-06 11:45:42 -0600
committerBrian Paul <[email protected]>2010-05-06 11:45:45 -0600
commit86afe8250edaa2e6129c937a62a695f616c48d70 (patch)
treec3800f2b0ff2daf025865d4ab3003b9741041b7e /src/gallium/drivers/llvmpipe/lp_state.h
parentf587615e13cf55504c6060d4621506d65b608774 (diff)
llvmpipe: implement occlusion query
OpenGL occlusion queries work now. The Mesa demos, glean test and piglit tests all pass. A few enhancements are possible in the future. -Brian Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_state.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state.h b/src/gallium/drivers/llvmpipe/lp_state.h
index 18143807c91..848cb49f919 100644
--- a/src/gallium/drivers/llvmpipe/lp_state.h
+++ b/src/gallium/drivers/llvmpipe/lp_state.h
@@ -73,6 +73,7 @@ struct lp_fragment_shader_variant_key
unsigned nr_cbufs:8;
unsigned flatshade:1;
unsigned scissor:1;
+ unsigned occlusion_count:1;
struct {
ubyte colormask;