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authorZack Rusin <[email protected]>2013-09-19 14:10:08 -0400
committerZack Rusin <[email protected]>2013-09-23 14:53:07 -0400
commit755c11dc5e94f17097c186edaaa39d818396f14c (patch)
tree7b84e6163cf9970cd3e91b28080c534c45921f64 /src/gallium/drivers/llvmpipe/lp_setup_tri.c
parent6d29db715b8d60718ada1ab8ad19d969cac43caf (diff)
llvmpipe: increase number of subpixel bits to eight
Unfortunately d3d10 requires a lot higher precision (e.g. wgf11clipping tests for it). The smallest number of precision bits with which it passes is 8. That means that we need to decrease the maximum length of an edge that we can handle without subdivision by 4 bits. Abstracted the code a bit to make it easier to change once to switch to 64bit rasterization. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup_tri.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_tri.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
index 23bc6e2a4f9..8b0fcd09e5a 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
@@ -995,7 +995,7 @@ check_subdivide_triangle(struct lp_setup_context *setup,
const float (*v2)[4],
triangle_func_t tri)
{
- const float maxLen = 2048.0f; /* longest permissible edge, in pixels */
+ const float maxLen = MAX_FIXED_LENGTH; /* longest permissible edge, in pixels */
float dx10, dy10, len10;
float dx21, dy21, len21;
float dx02, dy02, len02;