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authorRoland Scheidegger <[email protected]>2016-01-03 01:13:45 +0100
committerRoland Scheidegger <[email protected]>2016-01-13 03:34:59 +0100
commit16530fdc82cde61495c66abe704e88d7752dfdbf (patch)
tree41651962511c1c338736a0c98267a209bf582a34 /src/gallium/drivers/llvmpipe/lp_setup_tri.c
parent0298f5aca761da1fdb7ded4d8943b2a7f9f4b36f (diff)
llvmpipe: scale up bounding box planes to subpixel precision
Otherwise some planes we get in rasterization have subpixel precision, others not. Doesn't matter so far, but will soon. (OpenGL actually supports viewports with subpixel accuracy, so could even do bounding box calcs with that). Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup_tri.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_tri.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
index 6914882e637..4925da98bdb 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
@@ -676,24 +676,24 @@ do_triangle_ccw(struct lp_setup_context *setup,
if (nr_planes == 7) {
const struct u_rect *scissor = &setup->scissors[viewport_index];
- plane[3].dcdx = -1;
+ plane[3].dcdx = -1 << 8;
plane[3].dcdy = 0;
- plane[3].c = 1-scissor->x0;
- plane[3].eo = 1;
+ plane[3].c = (1-scissor->x0) << 8;
+ plane[3].eo = 1 << 8;
- plane[4].dcdx = 1;
+ plane[4].dcdx = 1 << 8;
plane[4].dcdy = 0;
- plane[4].c = scissor->x1+1;
+ plane[4].c = (scissor->x1+1) << 8;
plane[4].eo = 0;
plane[5].dcdx = 0;
- plane[5].dcdy = 1;
- plane[5].c = 1-scissor->y0;
- plane[5].eo = 1;
+ plane[5].dcdy = 1 << 8;
+ plane[5].c = (1-scissor->y0) << 8;
+ plane[5].eo = 1 << 8;
plane[6].dcdx = 0;
- plane[6].dcdy = -1;
- plane[6].c = scissor->y1+1;
+ plane[6].dcdy = -1 << 8;
+ plane[6].c = (scissor->y1+1) << 8;
plane[6].eo = 0;
}