diff options
author | Zack Rusin <[email protected]> | 2010-07-06 13:27:31 -0400 |
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committer | Zack Rusin <[email protected]> | 2010-07-06 13:29:04 -0400 |
commit | 99c8d9b6dac55263b3f0ddce939173ec9a16cf80 (patch) | |
tree | c107706b5ab90b0d7a06de125f7418ff6f10c85a /src/gallium/drivers/llvmpipe/lp_setup.c | |
parent | ca88683459016d2cdc82175c718ee429e9440cf0 (diff) |
llvmpipe: disconnect vertex texture sampling from the setup
it was wrong to put this in the fs paths, but it was easier to just
stuff it along the fragment texture sampling paths. the patch
disconnects vertex texture sampling and just maps the textures
before the draw itself and unmaps them after.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.c | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index fcb6e06123d..2bd6fcebe7f 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -657,75 +657,6 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, /** - * Called during state validation when LP_NEW_SAMPLER_VIEW is set. - */ -void -lp_setup_set_vertex_sampler_views(struct lp_setup_context *setup, - unsigned num, - struct pipe_sampler_view **views) -{ - unsigned i; - uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS]; - uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS]; - const void *data[DRAW_MAX_TEXTURE_LEVELS]; - struct lp_scene *scene; - struct llvmpipe_context *lp; - - LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); - - assert(num <= PIPE_MAX_VERTEX_SAMPLERS); - - scene = lp_setup_get_current_scene(setup); - lp = llvmpipe_context(scene->pipe); - - for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { - struct pipe_sampler_view *view = i < num ? views[i] : NULL; - - if (view) { - struct pipe_resource *tex = view->texture; - struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex); - - /* We're referencing the texture's internal data, so save a - * reference to it. - */ - pipe_resource_reference(&setup->vs.current_tex[i], tex); - - if (!lp_tex->dt) { - /* regular texture - setup array of mipmap level pointers */ - int j; - for (j = 0; j <= tex->last_level; j++) { - data[j] = - llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ, - LP_TEX_LAYOUT_LINEAR); - row_stride[j] = lp_tex->row_stride[j]; - img_stride[j] = lp_tex->img_stride[j]; - } - } - else { - /* display target texture/surface */ - /* - * XXX: Where should this be unmapped? - */ - struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen); - struct sw_winsys *winsys = screen->winsys; - data[0] = winsys->displaytarget_map(winsys, lp_tex->dt, - PIPE_TRANSFER_READ); - row_stride[0] = lp_tex->row_stride[0]; - img_stride[0] = lp_tex->img_stride[0]; - assert(data[0]); - } - draw_set_mapped_texture(lp->draw, - i, - tex->width0, tex->height0, tex->depth0, - tex->last_level, - row_stride, img_stride, data); - } - } -} - - - -/** * Is the given texture referenced by any scene? * Note: we have to check all scenes including any scenes currently * being rendered and the current scene being built. @@ -918,9 +849,6 @@ lp_setup_destroy( struct lp_setup_context *setup ) util_unreference_framebuffer_state(&setup->fb); - for (i = 0; i < Elements(setup->vs.current_tex); i++) { - pipe_resource_reference(&setup->vs.current_tex[i], NULL); - } for (i = 0; i < Elements(setup->fs.current_tex); i++) { pipe_resource_reference(&setup->fs.current_tex[i], NULL); } |