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authorRoland Scheidegger <[email protected]>2012-11-29 04:08:32 +0100
committerRoland Scheidegger <[email protected]>2012-11-29 15:30:19 +0100
commit6d50148742512606f2abd76a2dcef6c87a5c7471 (patch)
treeb4462102a3c05026995126a4e10f717923a0eb0b /src/gallium/drivers/llvmpipe/lp_setup.c
parent95e03914d82f4a3722cda00cd6eda54a6f328a73 (diff)
llvmpipe: support array textures
This adds array (1d,2d) texture support to llvmpipe. Though probably should do something about 1d array textures requiring gobs of memory (this issue is not strictly limited to arrays but it is probably worse there). Initial code by Jakob Bornecrantz <[email protected]> Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index a06acb27b83..84defc65054 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -653,10 +653,16 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
jit_tex = &setup->fs.current.jit_context.textures[i];
jit_tex->width = tex->width0;
jit_tex->height = tex->height0;
- jit_tex->depth = tex->depth0;
jit_tex->first_level = view->u.tex.first_level;
jit_tex->last_level = tex->last_level;
+ if (tex->target == PIPE_TEXTURE_3D) {
+ jit_tex->depth = tex->depth0;
+ }
+ else {
+ jit_tex->depth = tex->array_size;
+ }
+
/* We're referencing the texture's internal data, so save a
* reference to it.
*/