diff options
author | Roland Scheidegger <[email protected]> | 2013-06-07 21:03:40 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2013-06-07 21:15:01 +0200 |
commit | d8146f240e628e70d4c07f7e805a179f70c36e23 (patch) | |
tree | edfc30c3469fc1cb24ff96891453d1c9806e41d3 /src/gallium/drivers/llvmpipe/lp_scene.h | |
parent | 0f4c08aea2da3bd808109d09dbcdc249d1fb6b74 (diff) |
llvmpipe: add support for layered rendering
Mostly just make sure the layer parameter gets passed through to the right
places (and get clamped, can do this at setup time), fix up clears to
clear all layers and disable opaque optimization. Luckily don't need to
touch the jitted code.
(Clears invoked via pipe's clear_render_target method will not work however
since the pipe_util_clear function used for it doesn't handle clearing
multiple layers yet.)
v2: per Brian's suggestion, prettify var initialization and add some comments,
add assertion for impossible layer specification for surface.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_scene.h')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_scene.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.h b/src/gallium/drivers/llvmpipe/lp_scene.h index fa5bbcaf013..2d63c002ce2 100644 --- a/src/gallium/drivers/llvmpipe/lp_scene.h +++ b/src/gallium/drivers/llvmpipe/lp_scene.h @@ -135,9 +135,12 @@ struct lp_scene { struct { uint8_t *map; unsigned stride; - unsigned blocksize; + unsigned layer_stride; } zsbuf, cbufs[PIPE_MAX_COLOR_BUFS]; - + + /* OpenGL permits different amount of layers per rt, but rendering limited to minimum */ + unsigned fb_max_layer; + /** the framebuffer to render the scene into */ struct pipe_framebuffer_state fb; |