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author | Roland Scheidegger <[email protected]> | 2013-06-07 20:54:54 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2013-06-07 21:15:01 +0200 |
commit | 0f4c08aea2da3bd808109d09dbcdc249d1fb6b74 (patch) | |
tree | a2d30895010ab891b5e18af5bec694a44f0e0ee3 /src/gallium/drivers/llvmpipe/lp_scene.h | |
parent | 7916d5ed88a29177f1dc2a11fbacbd95e512e025 (diff) |
gallium/docs: fix up transfer description for 1d arrays, add cube map arrays
Transfers always use z/depth for layers no matter if it's a 1d or 2d array
texture, we don't follow OpenGL's crazyness there. Luckily this appears to
only be a doc bug, everyone doing the right thing already.
While here also document z/depth parameter for cube map arrays.
v2: fix typo spotted by Eric Anholt
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_scene.h')
0 files changed, 0 insertions, 0 deletions