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authorJosé Fonseca <[email protected]>2012-11-28 20:14:17 +0000
committerJosé Fonseca <[email protected]>2012-11-29 14:08:43 +0000
commit75da95c50aedaa4b1abf51ec1dcaf2fe8ddd4f3b (patch)
tree618541040ca4bef1d6366c435df66c45f0d82c11 /src/gallium/drivers/llvmpipe/lp_scene.h
parent6916387e5396a891f2ffbc68866802d03f6a0939 (diff)
llvmpipe: Eliminate color buffer swizzling.
Now dead code. Also had to remove the show_tiles/show_subtiles because now the color buffers are always stored in their native format, so there is no longer an easy way to paint the tile sizes. Depth-stencil buffers are still swizzled. Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_scene.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.h b/src/gallium/drivers/llvmpipe/lp_scene.h
index 012fa672cf8..31a5ae72b37 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.h
+++ b/src/gallium/drivers/llvmpipe/lp_scene.h
@@ -36,7 +36,6 @@
#define LP_SCENE_H
#include "os/os_thread.h"
-#include "lp_tile_soa.h"
#include "lp_rast.h"
#include "lp_debug.h"
@@ -137,7 +136,6 @@ struct lp_scene {
uint8_t *map;
unsigned stride;
unsigned blocksize;
- unsigned unswizzled;
} zsbuf, cbufs[PIPE_MAX_COLOR_BUFS];
/** the framebuffer to render the scene into */