diff options
author | José Fonseca <[email protected]> | 2012-11-28 20:14:17 +0000 |
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committer | José Fonseca <[email protected]> | 2012-11-29 14:08:43 +0000 |
commit | 75da95c50aedaa4b1abf51ec1dcaf2fe8ddd4f3b (patch) | |
tree | 618541040ca4bef1d6366c435df66c45f0d82c11 /src/gallium/drivers/llvmpipe/lp_scene.h | |
parent | 6916387e5396a891f2ffbc68866802d03f6a0939 (diff) |
llvmpipe: Eliminate color buffer swizzling.
Now dead code.
Also had to remove the show_tiles/show_subtiles because now the color
buffers are always stored in their native format, so there is no longer
an easy way to paint the tile sizes.
Depth-stencil buffers are still swizzled.
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_scene.h')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_scene.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.h b/src/gallium/drivers/llvmpipe/lp_scene.h index 012fa672cf8..31a5ae72b37 100644 --- a/src/gallium/drivers/llvmpipe/lp_scene.h +++ b/src/gallium/drivers/llvmpipe/lp_scene.h @@ -36,7 +36,6 @@ #define LP_SCENE_H #include "os/os_thread.h" -#include "lp_tile_soa.h" #include "lp_rast.h" #include "lp_debug.h" @@ -137,7 +136,6 @@ struct lp_scene { uint8_t *map; unsigned stride; unsigned blocksize; - unsigned unswizzled; } zsbuf, cbufs[PIPE_MAX_COLOR_BUFS]; /** the framebuffer to render the scene into */ |