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authorKeith Whitwell <[email protected]>2010-08-27 17:49:40 +0100
committerKeith Whitwell <[email protected]>2010-09-07 14:01:43 +0100
commit6419ecd02ce43a2614822e228f306d4db589f317 (patch)
tree36aeeb7d37fdec2cd5e6a7f72440c3e1fa30c552 /src/gallium/drivers/llvmpipe/lp_scene.c
parentc512ba88a7e33f14b86feb9c0aaf1ebed5f50629 (diff)
llvmpipe: enforce fixed memory limit on scenes
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_scene.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene.c227
1 files changed, 135 insertions, 92 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c
index 51389c23120..67bc7475f50 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.c
+++ b/src/gallium/drivers/llvmpipe/lp_scene.c
@@ -31,16 +31,19 @@
#include "util/u_inlines.h"
#include "util/u_simple_list.h"
#include "lp_scene.h"
+#include "lp_debug.h"
#include "lp_scene_queue.h"
#include "lp_fence.h"
-/** List of texture references */
-struct texture_ref {
- struct pipe_resource *texture;
- struct texture_ref *prev, *next; /**< linked list w/ u_simple_list.h */
-};
+#define RESOURCE_REF_SZ 32
+/** List of resource references */
+struct resource_ref {
+ struct pipe_resource *resource[RESOURCE_REF_SZ];
+ int count;
+ struct resource_ref *next;
+};
/**
@@ -51,7 +54,6 @@ struct lp_scene *
lp_scene_create( struct pipe_context *pipe,
struct lp_scene_queue *queue )
{
- unsigned i, j;
struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
if (!scene)
return NULL;
@@ -59,18 +61,6 @@ lp_scene_create( struct pipe_context *pipe,
scene->pipe = pipe;
scene->empty_queue = queue;
- for (i = 0; i < TILES_X; i++) {
- for (j = 0; j < TILES_Y; j++) {
- struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
- bin->commands.head = bin->commands.tail = CALLOC_STRUCT(cmd_block);
- }
- }
-
- scene->data.head =
- scene->data.tail = CALLOC_STRUCT(data_block);
-
- make_empty_list(&scene->resources);
-
pipe_mutex_init(scene->mutex);
return scene;
@@ -83,24 +73,9 @@ lp_scene_create( struct pipe_context *pipe,
void
lp_scene_destroy(struct lp_scene *scene)
{
- unsigned i, j;
-
lp_scene_reset(scene);
- for (i = 0; i < TILES_X; i++)
- for (j = 0; j < TILES_Y; j++) {
- struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
- assert(bin->commands.head == bin->commands.tail);
- FREE(bin->commands.head);
- bin->commands.head = NULL;
- bin->commands.tail = NULL;
- }
-
- FREE(scene->data.head);
- scene->data.head = NULL;
-
pipe_mutex_destroy(scene->mutex);
-
FREE(scene);
}
@@ -118,7 +93,7 @@ lp_scene_is_empty(struct lp_scene *scene )
for (x = 0; x < TILES_X; x++) {
const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
const struct cmd_block_list *list = &bin->commands;
- if (list->head != list->tail || list->head->count > 0) {
+ if (list->head) {
return FALSE;
}
}
@@ -127,28 +102,31 @@ lp_scene_is_empty(struct lp_scene *scene )
}
-/* Free data for one particular bin. May be called from the
- * rasterizer thread(s).
+/* Returns true if there has ever been a failed allocation attempt in
+ * this scene. Used in triangle/rectangle emit to avoid having to
+ * check success at each bin.
+ */
+boolean
+lp_scene_is_oom(struct lp_scene *scene)
+{
+ return scene->alloc_failed;
+}
+
+
+/* Remove all commands from a bin. Tries to reuse some of the memory
+ * allocated to the bin, however.
*/
void
lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
{
struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
struct cmd_block_list *list = &bin->commands;
- struct cmd_block *block;
- struct cmd_block *tmp;
- assert(x < TILES_X);
- assert(y < TILES_Y);
-
- for (block = list->head; block != list->tail; block = tmp) {
- tmp = block->next;
- FREE(block);
- }
-
- assert(list->tail->next == NULL);
list->head = list->tail;
- list->head->count = 0;
+ if (list->tail) {
+ list->tail->next = NULL;
+ list->tail->count = 0;
+ }
}
@@ -159,13 +137,14 @@ lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
void
lp_scene_reset(struct lp_scene *scene )
{
- unsigned i, j;
+ int i, j;
- /* Free all but last binner command lists:
+ /* Reset all command lists:
*/
for (i = 0; i < scene->tiles_x; i++) {
for (j = 0; j < scene->tiles_y; j++) {
- lp_scene_bin_reset(scene, i, j);
+ struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
+ memset(bin, 0, sizeof *bin);
}
}
@@ -174,39 +153,53 @@ lp_scene_reset(struct lp_scene *scene )
*/
assert(lp_scene_is_empty(scene));
- /* Free all but last binned data block:
+ /* Decrement texture ref counts
+ */
+ {
+ struct resource_ref *ref;
+ int i, j = 0;
+
+ for (ref = scene->resources; ref; ref = ref->next) {
+ for (i = 0; i < ref->count; i++) {
+ if (LP_DEBUG & DEBUG_SETUP)
+ debug_printf("resource %d: %p %dx%d sz %d\n",
+ j,
+ ref->resource[i],
+ ref->resource[i]->width0,
+ ref->resource[i]->height0,
+ llvmpipe_resource_size(ref->resource[i]));
+ j++;
+ pipe_resource_reference(&ref->resource[i], NULL);
+ }
+ }
+
+ if (LP_DEBUG & DEBUG_SETUP)
+ debug_printf("scene %d resources, sz %d\n",
+ j, scene->resource_reference_size);
+ }
+
+ /* Free all scene data blocks:
*/
{
struct data_block_list *list = &scene->data;
struct data_block *block, *tmp;
- for (block = list->head; block != list->tail; block = tmp) {
+ for (block = list->head; block; block = tmp) {
tmp = block->next;
FREE(block);
}
-
- assert(list->tail->next == NULL);
- list->head = list->tail;
- list->head->used = 0;
- }
- /* Release texture refs
- */
- {
- struct resource_ref *ref, *next, *ref_list = &scene->resources;
- for (ref = ref_list->next; ref != ref_list; ref = next) {
- next = next_elem(ref);
- pipe_resource_reference(&ref->resource, NULL);
- FREE(ref);
- }
- make_empty_list(ref_list);
+ list->head = NULL;
}
lp_fence_reference(&scene->fence, NULL);
+ scene->resources = NULL;
scene->scene_size = 0;
+ scene->resource_reference_size = 0;
scene->has_depthstencil_clear = FALSE;
+ scene->alloc_failed = FALSE;
}
@@ -215,12 +208,20 @@ lp_scene_reset(struct lp_scene *scene )
struct cmd_block *
-lp_bin_new_cmd_block( struct cmd_block_list *list )
+lp_scene_new_cmd_block( struct lp_scene *scene,
+ struct cmd_bin *bin )
{
- struct cmd_block *block = MALLOC_STRUCT(cmd_block);
+ struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block));
if (block) {
- list->tail->next = block;
- list->tail = block;
+ if (bin->commands.tail) {
+ bin->commands.tail->next = block;
+ bin->commands.tail = block;
+ }
+ else {
+ bin->commands.head = block;
+ bin->commands.tail = block;
+ }
+ //memset(block, 0, sizeof *block);
block->next = NULL;
block->count = 0;
}
@@ -229,16 +230,26 @@ lp_bin_new_cmd_block( struct cmd_block_list *list )
struct data_block *
-lp_bin_new_data_block( struct data_block_list *list )
+lp_scene_new_data_block( struct lp_scene *scene )
{
- struct data_block *block = MALLOC_STRUCT(data_block);
- if (block) {
- list->tail->next = block;
- list->tail = block;
- block->next = NULL;
+ if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) {
+ if (0) debug_printf("%s: failed\n", __FUNCTION__);
+ scene->alloc_failed = TRUE;
+ return NULL;
+ }
+ else {
+ struct data_block *block = MALLOC_STRUCT(data_block);
+ if (block == NULL)
+ return NULL;
+
+ scene->scene_size += sizeof *block;
+
block->used = 0;
+ block->next = scene->data.head;
+ scene->data.head = block;
+
+ return block;
}
- return block;
}
@@ -246,7 +257,7 @@ lp_bin_new_data_block( struct data_block_list *list )
* Return number of bytes used for all bin data within a scene.
* This does not include resources (textures) referenced by the scene.
*/
-unsigned
+static unsigned
lp_scene_data_size( const struct lp_scene *scene )
{
unsigned size = 0;
@@ -259,7 +270,7 @@ lp_scene_data_size( const struct lp_scene *scene )
/** Return number of bytes used for a single bin */
-unsigned
+static unsigned
lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y )
{
struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *) scene, x, y);
@@ -276,18 +287,47 @@ lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y )
/**
* Add a reference to a resource by the scene.
*/
-void
+boolean
lp_scene_add_resource_reference(struct lp_scene *scene,
struct pipe_resource *resource)
{
- struct resource_ref *ref = CALLOC_STRUCT(resource_ref);
- if (ref) {
- struct resource_ref *ref_list = &scene->resources;
- pipe_resource_reference(&ref->resource, resource);
- insert_at_tail(ref_list, ref);
+ struct resource_ref *ref, **last = &scene->resources;
+ int i;
+
+ /* Look at existing resource blocks:
+ */
+ for (ref = scene->resources; ref; ref = ref->next) {
+
+ /* Search for this resource:
+ */
+ for (i = 0; i < ref->count; i++)
+ if (ref->resource[i] == resource)
+ return TRUE;
+
+ /* If the block is half-empty, this is the last block. Append
+ * the reference here.
+ */
+ if (ref->count < RESOURCE_REF_SZ)
+ goto add_new_ref;
+
+ last = &ref->next;
}
- scene->scene_size += llvmpipe_resource_size(resource);
+ /* Otherwise, need to create a new block:
+ */
+ *last = lp_scene_alloc(scene, sizeof(struct resource_ref));
+ if (*last) {
+ ref = *last;
+ memset(ref, 0, sizeof *ref);
+ goto add_new_ref;
+ }
+
+ return FALSE;
+
+add_new_ref:
+ pipe_resource_reference(&ref->resource[ref->count++], resource);
+ scene->resource_reference_size += llvmpipe_resource_size(resource);
+ return scene->resource_reference_size < LP_SCENE_MAX_RESOURCE_SIZE;
}
@@ -298,12 +338,15 @@ boolean
lp_scene_is_resource_referenced(const struct lp_scene *scene,
const struct pipe_resource *resource)
{
- const struct resource_ref *ref_list = &scene->resources;
const struct resource_ref *ref;
- foreach (ref, ref_list) {
- if (ref->resource == resource)
- return TRUE;
+ int i;
+
+ for (ref = scene->resources; ref; ref = ref->next) {
+ for (i = 0; i < ref->count; i++)
+ if (ref->resource[i] == resource)
+ return TRUE;
}
+
return FALSE;
}