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authorRoland Scheidegger <[email protected]>2013-05-18 00:16:03 +0200
committerRoland Scheidegger <[email protected]>2013-05-18 00:32:33 +0200
commit070a9afb5476b58a2824fac5c94bbe4f78a2d8b9 (patch)
treee77b6e523a25460af9b97fe45e6793e4ab7c0297 /src/gallium/drivers/llvmpipe/lp_scene.c
parentf3ad716e8f36fa1360703b73eafed1824c29db6e (diff)
llvmpipe: handle z32s8x24 depth/stencil format
We need to split up the depth and stencil values in this case, and there's some new logic required to handle float depth and stencil simultaneously. Also make sure we get the 64bit zs clear values and masks propagated correctly.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_scene.c')
0 files changed, 0 insertions, 0 deletions