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authorRoland Scheidegger <[email protected]>2013-10-26 04:22:55 +0200
committerRoland Scheidegger <[email protected]>2013-10-29 17:54:03 +0100
commite4195acab57a6ab7a604073c46e72b7a49da9e21 (patch)
treec59c0a9d81315c04986d1bbac990217be57cfaf1 /src/gallium/drivers/llvmpipe/lp_scene.c
parentbe0b67a1436eb2b899f9874725b2a68eb26f9f3f (diff)
llvmpipe: fix bogus layer clamping in setup
The layer coming from GS needs to be clamped (not sure if that's actually the correct error behavior but we need something) as the number can be higher than the amount of layers in the fb. However, this code was using the layer calculation from the scene, and this was actually calculated in lp_scene_begin_rasterization() hence too late (so setup was using the value from the _previous_ scene or just zero if it was the first scene). Since the value is used in both rasterization and setup, move calculation up to lp_scene_begin_binning() though it's a bit more inconvenient to calculate there. (Theoretically could move _all_ code which was in lp_scene_begin_rasterization() to there, because ever since we got rid of swizzled render/depth buffers our "map" functions preparing the fb data for render don't actually change the data in there at all, but it feels like it would be a hack.) v2: improve comments Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_scene.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene.c31
1 files changed, 24 insertions, 7 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c
index 2abbd25f929..0296b79edb4 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.c
+++ b/src/gallium/drivers/llvmpipe/lp_scene.c
@@ -151,7 +151,6 @@ lp_scene_begin_rasterization(struct lp_scene *scene)
{
const struct pipe_framebuffer_state *fb = &scene->fb;
int i;
- unsigned max_layer = ~0;
//LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
@@ -162,7 +161,6 @@ lp_scene_begin_rasterization(struct lp_scene *scene)
cbuf->u.tex.level);
scene->cbufs[i].layer_stride = llvmpipe_layer_stride(cbuf->texture,
cbuf->u.tex.level);
- max_layer = MIN2(max_layer, cbuf->u.tex.last_layer - cbuf->u.tex.first_layer);
scene->cbufs[i].map = llvmpipe_resource_map(cbuf->texture,
cbuf->u.tex.level,
@@ -173,7 +171,6 @@ lp_scene_begin_rasterization(struct lp_scene *scene)
struct llvmpipe_resource *lpr = llvmpipe_resource(cbuf->texture);
unsigned pixstride = util_format_get_blocksize(cbuf->format);
scene->cbufs[i].stride = cbuf->texture->width0;
- max_layer = 0;
scene->cbufs[i].map = lpr->data;
scene->cbufs[i].map += cbuf->u.buf.first_element * pixstride;
@@ -184,15 +181,12 @@ lp_scene_begin_rasterization(struct lp_scene *scene)
struct pipe_surface *zsbuf = scene->fb.zsbuf;
scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level);
scene->zsbuf.layer_stride = llvmpipe_layer_stride(zsbuf->texture, zsbuf->u.tex.level);
- max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer);
scene->zsbuf.map = llvmpipe_resource_map(zsbuf->texture,
zsbuf->u.tex.level,
zsbuf->u.tex.first_layer,
LP_TEX_USAGE_READ_WRITE);
}
-
- scene->fb_max_layer = max_layer;
}
@@ -506,6 +500,9 @@ end:
void lp_scene_begin_binning( struct lp_scene *scene,
struct pipe_framebuffer_state *fb, boolean discard )
{
+ int i;
+ unsigned max_layer = ~0;
+
assert(lp_scene_is_empty(scene));
scene->discard = discard;
@@ -513,9 +510,29 @@ void lp_scene_begin_binning( struct lp_scene *scene,
scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
-
assert(scene->tiles_x <= TILES_X);
assert(scene->tiles_y <= TILES_Y);
+
+ /*
+ * Determine how many layers the fb has (used for clamping layer value).
+ * OpenGL (but not d3d10) permits different amount of layers per rt, however
+ * results are undefined if layer exceeds the amount of layers of ANY
+ * attachment hence don't need separate per cbuf and zsbuf max.
+ */
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
+ struct pipe_surface *cbuf = scene->fb.cbufs[i];
+ if (llvmpipe_resource_is_texture(cbuf->texture)) {
+ max_layer = MIN2(max_layer, cbuf->u.tex.last_layer - cbuf->u.tex.first_layer);
+ }
+ else {
+ max_layer = 0;
+ }
+ }
+ if (fb->zsbuf) {
+ struct pipe_surface *zsbuf = scene->fb.zsbuf;
+ max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer);
+ }
+ scene->fb_max_layer = max_layer;
}