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authorKeith Whitwell <[email protected]>2010-07-10 16:40:34 +0100
committerJosé Fonseca <[email protected]>2010-07-13 17:28:54 +0100
commite21e7ab4da859198dfa9845b4a7207c49db54771 (patch)
tree8945e35c358bd5d0e5f00328a93fc4168c8c160c /src/gallium/drivers/llvmpipe/lp_rast_priv.h
parentd4b64167b56f780d0dea73193c345622888fbc16 (diff)
llvmpipe: eliminate the set_state rasterizer command
Just put a pointer to the state in the tri->inputs struct. Remove some complex logic for eliminating unused statechanges in bins at the expense of a slightly larger triangle struct.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast_priv.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast_priv.h15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
index 024a28be599..8a884177c12 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast_priv.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
@@ -53,8 +53,6 @@ struct lp_rasterizer_task
uint8_t *color_tiles[PIPE_MAX_COLOR_BUFS];
uint8_t *depth_tile;
- const struct lp_rast_state *current_state;
-
/** "back" pointer */
struct lp_rasterizer *rast;
@@ -144,10 +142,13 @@ lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task,
assert((x % TILE_VECTOR_WIDTH) == 0);
assert((y % TILE_VECTOR_HEIGHT) == 0);
- if (!rast->zsbuf.map && (task->current_state->variant->key.depth.enabled ||
- task->current_state->variant->key.stencil[0].enabled)) {
- /* out of memory - use dummy tile memory */
- return lp_get_dummy_tile();
+ if (!rast->zsbuf.map) {
+ /* Either out of memory or no zsbuf. Can't tell without access
+ * to the state. Just use dummy tile memory, but don't print
+ * the oom warning as this most likely because there is no
+ * zsbuf.
+ */
+ return lp_get_dummy_tile_silent();
}
depth = (rast->zsbuf.map +
@@ -240,7 +241,7 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
unsigned x, unsigned y )
{
const struct lp_rasterizer *rast = task->rast;
- const struct lp_rast_state *state = task->current_state;
+ const struct lp_rast_state *state = inputs->state;
struct lp_fragment_shader_variant *variant = state->variant;
uint8_t *color[PIPE_MAX_COLOR_BUFS];
void *depth;