diff options
author | Brian Paul <[email protected]> | 2010-01-15 11:21:16 -0700 |
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committer | Brian Paul <[email protected]> | 2010-01-15 11:21:16 -0700 |
commit | 2797f2bf57562c95a601a67edca3089641215cc4 (patch) | |
tree | ff273ffd3535b8cd2805b20524054b89687fd020 /src/gallium/drivers/llvmpipe/lp_rast.h | |
parent | 3b1920a34903dfb753bc2a0461fef204d39846c6 (diff) |
llvmpipe: generate two shader varients, one omits triangle in/out testing
When we know that a 4x4 pixel block is entirely inside of a triangle
use the jit function which omits the in/out test code.
Results in a few percent speedup in many tests.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast.h')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.h b/src/gallium/drivers/llvmpipe/lp_rast.h index d926adb6b22..2a97fe4c67b 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.h +++ b/src/gallium/drivers/llvmpipe/lp_rast.h @@ -66,8 +66,10 @@ struct lp_rast_state { /* The shader itself. Probably we also need to pass a pointer to * the tile color/z/stencil data somehow: - */ - lp_jit_frag_func jit_function; + * jit_function[0] skips the triangle in/out test code + * jit_function[1] does triangle in/out testing + */ + lp_jit_frag_func jit_function[2]; boolean opaque; }; |