diff options
author | Brian Paul <[email protected]> | 2010-03-18 13:02:53 -0600 |
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committer | Brian Paul <[email protected]> | 2010-03-18 13:06:32 -0600 |
commit | 22e6dc387039e79f6d1435ae8b7422a6514d5d10 (patch) | |
tree | 15a8e1c26690f70b6d8486ebdc83fc6312a04619 /src/gallium/drivers/llvmpipe/lp_rast.h | |
parent | d219b8a022a6fdaa0106c6e160b594c359f85185 (diff) |
gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass through
The triangle rasterizer sets this field to indicate front/back-facing.
It gets passed into the generated fragment code as another parameter.
Used now for stencil front/back selection but will also be used for
fragment shaders in general (see TGSI_SEMANTIC_FACE).
With this commit two-sided stenciling mostly works but there's
still a bug or two...
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast.h')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.h b/src/gallium/drivers/llvmpipe/lp_rast.h index 303f6e3f7e4..ae838f3fbef 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.h +++ b/src/gallium/drivers/llvmpipe/lp_rast.h @@ -82,6 +82,8 @@ struct lp_rast_state { * These pointers point into the bin data buffer. */ struct lp_rast_shader_inputs { + float facing; /** Positive for front-facing, negative for back-facing */ + float (*a0)[4]; float (*dadx)[4]; float (*dady)[4]; |