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authorBrian Paul <[email protected]>2010-07-29 17:31:17 -0600
committerBrian Paul <[email protected]>2010-07-29 17:31:18 -0600
commit6c1625cc405f0d77523c122cedf3e8003f2aa7bf (patch)
tree953ebc48bc8ddc3d631d3fb909ae34b17d2cfd00 /src/gallium/drivers/llvmpipe/lp_rast.c
parentb4c8de1ff24d4d5e2fe550da54249934320acab4 (diff)
llvmpipe: added some jit debug code
If we crash in the jitted function we can examine jit_line and jit_state in gdb to learn more about the shader.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index ba7b48328b0..3215d0f6525 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -43,6 +43,12 @@
#include "lp_scene.h"
+#ifdef DEBUG
+int jit_line = 0;
+const struct lp_rast_state *jit_state = NULL;
+#endif
+
+
/**
* Begin rasterizing a scene.
* Called once per scene by one thread.
@@ -419,6 +425,7 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y);
/* run shader on 4x4 block */
+ BEGIN_JIT_CALL(state);
variant->jit_function[RAST_WHOLE]( &state->jit_context,
tile_x + x, tile_y + y,
inputs->facing,
@@ -429,6 +436,7 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
depth,
0xffff,
&task->vis_counter);
+ END_JIT_CALL();
}
}
}
@@ -498,6 +506,7 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
assert(lp_check_alignment(state->jit_context.blend_color, 16));
/* run shader on 4x4 block */
+ BEGIN_JIT_CALL(state);
variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
x, y,
inputs->facing,
@@ -508,6 +517,7 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
depth,
mask,
&task->vis_counter);
+ END_JIT_CALL();
}