diff options
author | Brian Paul <[email protected]> | 2010-03-18 13:02:53 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-03-18 13:06:32 -0600 |
commit | 22e6dc387039e79f6d1435ae8b7422a6514d5d10 (patch) | |
tree | 15a8e1c26690f70b6d8486ebdc83fc6312a04619 /src/gallium/drivers/llvmpipe/lp_rast.c | |
parent | d219b8a022a6fdaa0106c6e160b594c359f85185 (diff) |
gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass through
The triangle rasterizer sets this field to indicate front/back-facing.
It gets passed into the generated fragment code as another parameter.
Used now for stencil front/back selection but will also be used for
fragment shaders in general (see TGSI_SEMANTIC_FACE).
With this commit two-sided stenciling mostly works but there's
still a bug or two...
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index 30b43cce19b..3a51800c40d 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -314,6 +314,7 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task, /* run shader */ state->jit_function[RAST_WHOLE]( &state->jit_context, tile_x + x, tile_y + y, + inputs->facing, inputs->a0, inputs->dadx, inputs->dady, @@ -377,6 +378,7 @@ void lp_rast_shade_quads( struct lp_rasterizer_task *task, /* run shader */ state->jit_function[RAST_EDGE_TEST]( &state->jit_context, x, y, + inputs->facing, inputs->a0, inputs->dadx, inputs->dady, |