diff options
author | José Fonseca <[email protected]> | 2009-10-08 17:26:13 +0100 |
---|---|---|
committer | José Fonseca <[email protected]> | 2009-10-08 17:26:13 +0100 |
commit | 921584181eb2f3b2849d150295dfce1dae25dd11 (patch) | |
tree | 5a3a2dceb50f096ad800ea11476d016a1e8296f4 /src/gallium/drivers/llvmpipe/lp_rast.c | |
parent | 5974b80380de1a2fcaf71c638a8a11973379529d (diff) |
llvmpipe: Fix up lp_rast_shade_quads.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast.c | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index df48ccce81d..e3d1cd56e0a 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -30,6 +30,9 @@ #include "lp_state.h" #include "lp_quad.h" #include "lp_rast.h" +#include "lp_rast_priv.h" +#include "lp_tile_soa.h" +#include "lp_bld_debug.h" struct lp_rasterizer *lp_rast_create( void ) @@ -137,7 +140,6 @@ void lp_rast_shade_quads( const struct lp_rast_state *state, struct quad_header **quads, unsigned nr ) { - struct lp_fragment_shader *fs = llvmpipe->fs; struct quad_header *quad = quads[0]; const unsigned x = quad->input.x0; const unsigned y = quad->input.y0; @@ -167,7 +169,7 @@ void lp_rast_shade_quads( const struct lp_rast_state *state, /* depth buffer */ assert((x % 2) == 0); assert((y % 2) == 0); - depth = (uint8_t)*tile->depth + y*TILE_SIZE*4 + 2*x*4; + depth = (uint8_t *)tile->depth + y*TILE_SIZE*4 + 2*x*4; /* XXX: This will most likely fail on 32bit x86 without -mstackrealign */ assert(lp_check_alignment(mask, 16)); @@ -177,14 +179,14 @@ void lp_rast_shade_quads( const struct lp_rast_state *state, assert(lp_check_alignment(state->jc.blend_color, 16)); /* run shader */ - state->jit_function( &state->jc, - x, y, - quad->coef->a0, - quad->coef->dadx, - quad->coef->dady, - &mask[0][0], - color, - depth); + state->shader( &state->jc, + x, y, + quad->coef->a0, + quad->coef->dadx, + quad->coef->dady, + &mask[0][0], + color, + depth); } |