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authorRoland Scheidegger <[email protected]>2013-06-07 21:03:40 +0200
committerRoland Scheidegger <[email protected]>2013-06-07 21:15:01 +0200
commitd8146f240e628e70d4c07f7e805a179f70c36e23 (patch)
treeedfc30c3469fc1cb24ff96891453d1c9806e41d3 /src/gallium/drivers/llvmpipe/lp_rast.c
parent0f4c08aea2da3bd808109d09dbcdc249d1fb6b74 (diff)
llvmpipe: add support for layered rendering
Mostly just make sure the layer parameter gets passed through to the right places (and get clamped, can do this at setup time), fix up clears to clear all layers and disable opaque optimization. Luckily don't need to touch the jitted code. (Clears invoked via pipe's clear_render_target method will not work however since the pipe_util_clear function used for it doesn't handle clearing multiple layers yet.) v2: per Brian's suggestion, prettify var initialization and add some comments, add assertion for impossible layer specification for surface. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.c198
1 files changed, 107 insertions, 91 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index 981dd712126..dcd66ab00c1 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -109,6 +109,7 @@ lp_rast_tile_begin(struct lp_rasterizer_task *task,
/**
* Clear the rasterizer's current color tile.
* This is a bin command called during bin processing.
+ * Clear commands always clear all bound layers.
*/
static void
lp_rast_clear_color(struct lp_rasterizer_task *task,
@@ -134,6 +135,8 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
for (i = 0; i < scene->fb.nr_cbufs; i++) {
enum pipe_format format = scene->fb.cbufs[i]->format;
+ unsigned layer;
+ uint8_t *map_layer = scene->cbufs[i].map;
if (util_format_is_pure_sint(format)) {
util_format_write_4i(format, arg.clear_color.i, 0, &uc, 0, 0, 0, 1, 1);
@@ -143,14 +146,17 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
util_format_write_4ui(format, arg.clear_color.ui, 0, &uc, 0, 0, 0, 1, 1);
}
- util_fill_rect(scene->cbufs[i].map,
- scene->fb.cbufs[i]->format,
- scene->cbufs[i].stride,
- task->x,
- task->y,
- task->width,
- task->height,
- &uc);
+ for (layer = 0; layer <= scene->fb_max_layer; layer++) {
+ util_fill_rect(map_layer,
+ scene->fb.cbufs[i]->format,
+ scene->cbufs[i].stride,
+ task->x,
+ task->y,
+ task->width,
+ task->height,
+ &uc);
+ map_layer += scene->cbufs[i].layer_stride;
+ }
}
}
else {
@@ -167,18 +173,22 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
clear_color[3]);
for (i = 0; i < scene->fb.nr_cbufs; i++) {
-
- util_pack_color(arg.clear_color.f,
- scene->fb.cbufs[i]->format, &uc);
-
- util_fill_rect(scene->cbufs[i].map,
- scene->fb.cbufs[i]->format,
- scene->cbufs[i].stride,
- task->x,
- task->y,
- task->width,
- task->height,
- &uc);
+ unsigned layer;
+ uint8_t *map_layer = scene->cbufs[i].map;
+
+ for (layer = 0; layer <= scene->fb_max_layer; layer++) {
+ util_pack_color(arg.clear_color.f,
+ scene->fb.cbufs[i]->format, &uc);
+ util_fill_rect(map_layer,
+ scene->fb.cbufs[i]->format,
+ scene->cbufs[i].stride,
+ task->x,
+ task->y,
+ task->width,
+ task->height,
+ &uc);
+ map_layer += scene->cbufs[i].layer_stride;
+ }
}
}
}
@@ -192,6 +202,7 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
/**
* Clear the rasterizer's current z/stencil tile.
* This is a bin command called during bin processing.
+ * Clear commands always clear all bound layers.
*/
static void
lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
@@ -204,10 +215,10 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
uint32_t clear_mask = (uint32_t) clear_mask64;
const unsigned height = task->height;
const unsigned width = task->width;
- const unsigned block_size = scene->zsbuf.blocksize;
const unsigned dst_stride = scene->zsbuf.stride;
uint8_t *dst;
unsigned i, j;
+ unsigned block_size;
LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
__FUNCTION__, clear_value, clear_mask);
@@ -217,81 +228,87 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
*/
if (scene->fb.zsbuf) {
-
- dst = lp_rast_get_unswizzled_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
+ unsigned layer;
+ uint8_t *dst_layer = lp_rast_get_unswizzled_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
+ block_size = util_format_get_blocksize(scene->fb.zsbuf->format);
clear_value &= clear_mask;
- switch (block_size) {
- case 1:
- assert(clear_mask == 0xff);
- memset(dst, (uint8_t) clear_value, height * width);
- break;
- case 2:
- if (clear_mask == 0xffff) {
- for (i = 0; i < height; i++) {
- uint16_t *row = (uint16_t *)dst;
- for (j = 0; j < width; j++)
- *row++ = (uint16_t) clear_value;
- dst += dst_stride;
+ for (layer = 0; layer <= scene->fb_max_layer; layer++) {
+ dst = dst_layer;
+
+ switch (block_size) {
+ case 1:
+ assert(clear_mask == 0xff);
+ memset(dst, (uint8_t) clear_value, height * width);
+ break;
+ case 2:
+ if (clear_mask == 0xffff) {
+ for (i = 0; i < height; i++) {
+ uint16_t *row = (uint16_t *)dst;
+ for (j = 0; j < width; j++)
+ *row++ = (uint16_t) clear_value;
+ dst += dst_stride;
+ }
}
- }
- else {
- for (i = 0; i < height; i++) {
- uint16_t *row = (uint16_t *)dst;
- for (j = 0; j < width; j++) {
- uint16_t tmp = ~clear_mask & *row;
- *row++ = clear_value | tmp;
+ else {
+ for (i = 0; i < height; i++) {
+ uint16_t *row = (uint16_t *)dst;
+ for (j = 0; j < width; j++) {
+ uint16_t tmp = ~clear_mask & *row;
+ *row++ = clear_value | tmp;
+ }
+ dst += dst_stride;
}
- dst += dst_stride;
}
- }
- break;
- case 4:
- if (clear_mask == 0xffffffff) {
- for (i = 0; i < height; i++) {
- uint32_t *row = (uint32_t *)dst;
- for (j = 0; j < width; j++)
- *row++ = clear_value;
- dst += dst_stride;
+ break;
+ case 4:
+ if (clear_mask == 0xffffffff) {
+ for (i = 0; i < height; i++) {
+ uint32_t *row = (uint32_t *)dst;
+ for (j = 0; j < width; j++)
+ *row++ = clear_value;
+ dst += dst_stride;
+ }
}
- }
- else {
- for (i = 0; i < height; i++) {
- uint32_t *row = (uint32_t *)dst;
- for (j = 0; j < width; j++) {
- uint32_t tmp = ~clear_mask & *row;
- *row++ = clear_value | tmp;
+ else {
+ for (i = 0; i < height; i++) {
+ uint32_t *row = (uint32_t *)dst;
+ for (j = 0; j < width; j++) {
+ uint32_t tmp = ~clear_mask & *row;
+ *row++ = clear_value | tmp;
+ }
+ dst += dst_stride;
}
- dst += dst_stride;
}
- }
- break;
- case 8:
- clear_value64 &= clear_mask64;
- if (clear_mask64 == 0xffffffffffULL) {
- for (i = 0; i < height; i++) {
- uint64_t *row = (uint64_t *)dst;
- for (j = 0; j < width; j++)
- *row++ = clear_value64;
- dst += dst_stride;
+ break;
+ case 8:
+ clear_value64 &= clear_mask64;
+ if (clear_mask64 == 0xffffffffffULL) {
+ for (i = 0; i < height; i++) {
+ uint64_t *row = (uint64_t *)dst;
+ for (j = 0; j < width; j++)
+ *row++ = clear_value64;
+ dst += dst_stride;
+ }
}
- }
- else {
- for (i = 0; i < height; i++) {
- uint64_t *row = (uint64_t *)dst;
- for (j = 0; j < width; j++) {
- uint64_t tmp = ~clear_mask64 & *row;
- *row++ = clear_value64 | tmp;
+ else {
+ for (i = 0; i < height; i++) {
+ uint64_t *row = (uint64_t *)dst;
+ for (j = 0; j < width; j++) {
+ uint64_t tmp = ~clear_mask64 & *row;
+ *row++ = clear_value64 | tmp;
+ }
+ dst += dst_stride;
}
- dst += dst_stride;
}
- }
- break;
+ break;
- default:
- assert(0);
- break;
+ default:
+ assert(0);
+ break;
+ }
+ dst_layer += scene->zsbuf.layer_stride;
}
}
}
@@ -340,17 +357,17 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
/* color buffer */
for (i = 0; i < scene->fb.nr_cbufs; i++){
stride[i] = scene->cbufs[i].stride;
-
- color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, tile_x + x, tile_y + y);
+ color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, tile_x + x,
+ tile_y + y, inputs->layer);
}
/* depth buffer */
if (scene->zsbuf.map) {
- depth = lp_rast_get_unswizzled_depth_block_pointer(task, tile_x + x, tile_y + y);
+ depth = lp_rast_get_unswizzled_depth_block_pointer(task, tile_x + x,
+ tile_y + y, inputs->layer);
depth_stride = scene->zsbuf.stride;
}
-
/* run shader on 4x4 block */
BEGIN_JIT_CALL(state, task);
variant->jit_function[RAST_WHOLE]( &state->jit_context,
@@ -408,7 +425,7 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
const struct lp_scene *scene = task->scene;
uint8_t *color[PIPE_MAX_COLOR_BUFS];
unsigned stride[PIPE_MAX_COLOR_BUFS];
- void *depth = NULL;
+ uint8_t *depth = NULL;
unsigned depth_stride = 0;
unsigned i;
@@ -426,14 +443,13 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
/* color buffer */
for (i = 0; i < scene->fb.nr_cbufs; i++) {
stride[i] = scene->cbufs[i].stride;
-
- color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y);
+ color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y, inputs->layer);
}
/* depth buffer */
if (scene->zsbuf.map) {
depth_stride = scene->zsbuf.stride;
- depth = lp_rast_get_unswizzled_depth_block_pointer(task, x, y);
+ depth = lp_rast_get_unswizzled_depth_block_pointer(task, x, y, inputs->layer);
}
assert(lp_check_alignment(state->jit_context.u8_blend_color, 16));