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authorJosé Fonseca <[email protected]>2011-10-05 11:31:15 +0100
committerJosé Fonseca <[email protected]>2011-10-05 18:07:05 +0100
commitc620087432b2055aa9301f19f8b6444080698c90 (patch)
tree7950a03f39959a41913dded80267a19b0e316faa /src/gallium/drivers/llvmpipe/lp_rast.c
parent9c697a9d004da4aa7a26d3bda17cc473f50345ea (diff)
llvmpipe: Ensure the 16x16 special rasterization path does not touch outside the tile.
llvmpipe has a few special rasterization paths for triangles contained in 16x16 blocks, but it allows the 16x16 block to be aligned only to a 4x4 grid. Some 16x16 blocks could actually intersect the tile if the triangle is 16 pixels in one dimension but 4 in the other, causing a buffer overflow. The fix consists of budging the 16x16 blocks back inside the tile.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index 131785852c8..c4560bfe6c0 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -436,6 +436,8 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
assert(state);
/* Sanity checks */
+ assert(x < scene->tiles_x * TILE_SIZE);
+ assert(y < scene->tiles_y * TILE_SIZE);
assert(x % TILE_VECTOR_WIDTH == 0);
assert(y % TILE_VECTOR_HEIGHT == 0);