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authorJosé Fonseca <[email protected]>2012-11-28 20:14:17 +0000
committerJosé Fonseca <[email protected]>2012-11-29 14:08:43 +0000
commit75da95c50aedaa4b1abf51ec1dcaf2fe8ddd4f3b (patch)
tree618541040ca4bef1d6366c435df66c45f0d82c11 /src/gallium/drivers/llvmpipe/lp_rast.c
parent6916387e5396a891f2ffbc68866802d03f6a0939 (diff)
llvmpipe: Eliminate color buffer swizzling.
Now dead code. Also had to remove the show_tiles/show_subtiles because now the color buffers are always stored in their native format, so there is no longer an easy way to paint the tile sizes. Depth-stencil buffers are still swizzled. Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.c202
1 files changed, 16 insertions, 186 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index 3d83077fcbd..5c233c06a15 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -39,7 +39,6 @@
#include "lp_query.h"
#include "lp_rast.h"
#include "lp_rast_priv.h"
-#include "lp_tile_soa.h"
#include "gallivm/lp_bld_debug.h"
#include "lp_scene.h"
#include "lp_tex_sample.h"
@@ -76,12 +75,6 @@ lp_rast_end( struct lp_rasterizer *rast )
lp_scene_end_rasterization( rast->curr_scene );
rast->curr_scene = NULL;
-
-#ifdef DEBUG
- if (0)
- debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
- lp_tile_unswizzle_count, lp_tile_swizzle_count);
-#endif
}
@@ -154,7 +147,6 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
uint8_t clear_color[4];
unsigned i;
- boolean gray;
for (i = 0; i < 4; ++i) {
clear_color[i] = float_to_ubyte(arg.clear_color[i]);
@@ -166,57 +158,21 @@ lp_rast_clear_color(struct lp_rasterizer_task *task,
clear_color[2],
clear_color[3]);
- gray =
- clear_color[0] == clear_color[1] &&
- clear_color[1] == clear_color[2] &&
- clear_color[2] == clear_color[3];
-
for (i = 0; i < scene->fb.nr_cbufs; i++) {
- if (scene->cbufs[i].unswizzled) {
- const struct lp_scene *scene = task->scene;
- union util_color uc;
-
- util_pack_color(arg.clear_color,
- scene->fb.cbufs[i]->format, &uc);
-
- util_fill_rect(scene->cbufs[i].map,
- scene->fb.cbufs[i]->format,
- scene->cbufs[i].stride,
- task->x,
- task->y,
- TILE_SIZE,
- TILE_SIZE,
- &uc);
- } else {
- const unsigned chunk = TILE_SIZE / 4;
- uint8_t *ptr;
- unsigned j;
-
- ptr = lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
-
- if (gray) {
- /* clear to grayscale value {x, x, x, x} */
-
- memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
- } else {
- /* Non-gray color.
- * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code
- * will need to change. It'll be pretty obvious when clearing no longer
- * works.
- */
-
- for (j = 0; j < 4 * TILE_SIZE; j++) {
- memset(ptr, clear_color[0], chunk);
- ptr += chunk;
- memset(ptr, clear_color[1], chunk);
- ptr += chunk;
- memset(ptr, clear_color[2], chunk);
- ptr += chunk;
- memset(ptr, clear_color[3], chunk);
- ptr += chunk;
- }
- }
- }
+ const struct lp_scene *scene = task->scene;
+ union util_color uc;
+
+ util_pack_color(arg.clear_color,
+ scene->fb.cbufs[i]->format, &uc);
+
+ util_fill_rect(scene->cbufs[i].map,
+ scene->fb.cbufs[i]->format,
+ scene->cbufs[i].stride,
+ task->x,
+ task->y,
+ TILE_SIZE,
+ TILE_SIZE,
+ &uc);
}
LP_COUNT(nr_color_tile_clear);
@@ -314,40 +270,6 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
/**
- * Convert the color tile from tiled to linear layout.
- * This is generally only done when we're flushing the scene just prior to
- * SwapBuffers. If we didn't do this here, we'd have to convert the entire
- * tiled color buffer to linear layout in the llvmpipe_texture_unmap()
- * function. It's better to do it here to take advantage of
- * threading/parallelism.
- * This is a bin command which is stored in all bins.
- */
-static void
-lp_rast_store_linear_color( struct lp_rasterizer_task *task )
-{
- const struct lp_scene *scene = task->scene;
- unsigned buf;
-
- for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
- struct pipe_surface *cbuf = scene->fb.cbufs[buf];
- const unsigned layer = cbuf->u.tex.first_layer;
- const unsigned level = cbuf->u.tex.level;
- struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture);
-
- if (scene->cbufs[buf].unswizzled || !task->color_tiles[buf])
- continue;
-
- llvmpipe_unswizzle_cbuf_tile(lpt,
- layer,
- level,
- task->x, task->y,
- task->color_tiles[buf]);
- }
-}
-
-
-
-/**
* Run the shader on all blocks in a tile. This is used when a tile is
* completely contained inside a triangle.
* This is a bin command called during bin processing.
@@ -389,11 +311,7 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
for (i = 0; i < scene->fb.nr_cbufs; i++){
stride[i] = scene->cbufs[i].stride;
- if (scene->cbufs[i].unswizzled) {
- color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, tile_x + x, tile_y + y);
- } else {
- color[i] = lp_rast_get_color_block_pointer(task, i, tile_x + x, tile_y + y);
- }
+ color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, tile_x + x, tile_y + y);
}
/* depth buffer */
@@ -427,9 +345,6 @@ static void
lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- const struct lp_scene *scene = task->scene;
- unsigned i;
-
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
assert(task->state);
@@ -437,13 +352,6 @@ lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
return;
}
- /* this will prevent converting the layout from tiled to linear */
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- if (!scene->cbufs[i].unswizzled) {
- (void)lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
- }
- }
-
lp_rast_shade_tile(task, arg);
}
@@ -483,11 +391,7 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
for (i = 0; i < scene->fb.nr_cbufs; i++) {
stride[i] = scene->cbufs[i].stride;
- if (scene->cbufs[i].unswizzled) {
- color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y);
- } else {
- color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
- }
+ color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y);
}
/* depth buffer */
@@ -558,85 +462,11 @@ lp_rast_set_state(struct lp_rasterizer_task *task,
/**
- * Set top row and left column of the tile's pixels to white. For debugging.
- */
-static void
-outline_tile(uint8_t *tile)
-{
- const uint8_t val = 0xff;
- unsigned i;
-
- for (i = 0; i < TILE_SIZE; i++) {
- TILE_PIXEL(tile, i, 0, 0) = val;
- TILE_PIXEL(tile, i, 0, 1) = val;
- TILE_PIXEL(tile, i, 0, 2) = val;
- TILE_PIXEL(tile, i, 0, 3) = val;
-
- TILE_PIXEL(tile, 0, i, 0) = val;
- TILE_PIXEL(tile, 0, i, 1) = val;
- TILE_PIXEL(tile, 0, i, 2) = val;
- TILE_PIXEL(tile, 0, i, 3) = val;
- }
-}
-
-
-/**
- * Draw grid of gray lines at 16-pixel intervals across the tile to
- * show the sub-tile boundaries. For debugging.
- */
-static void
-outline_subtiles(uint8_t *tile)
-{
- const uint8_t val = 0x80;
- const unsigned step = 16;
- unsigned i, j;
-
- for (i = 0; i < TILE_SIZE; i += step) {
- for (j = 0; j < TILE_SIZE; j++) {
- TILE_PIXEL(tile, i, j, 0) = val;
- TILE_PIXEL(tile, i, j, 1) = val;
- TILE_PIXEL(tile, i, j, 2) = val;
- TILE_PIXEL(tile, i, j, 3) = val;
-
- TILE_PIXEL(tile, j, i, 0) = val;
- TILE_PIXEL(tile, j, i, 1) = val;
- TILE_PIXEL(tile, j, i, 2) = val;
- TILE_PIXEL(tile, j, i, 3) = val;
- }
- }
-
- outline_tile(tile);
-}
-
-
-
-/**
* Called when we're done writing to a color tile.
*/
static void
lp_rast_tile_end(struct lp_rasterizer_task *task)
{
-#ifdef DEBUG
- if (LP_DEBUG & (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) {
- const struct lp_scene *scene = task->scene;
- unsigned buf;
-
- for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
- uint8_t *color = lp_rast_get_color_block_pointer(task, buf,
- task->x, task->y);
-
- if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
- outline_subtiles(color);
- else if (LP_DEBUG & DEBUG_SHOW_TILES)
- outline_tile(color);
- }
- }
-#else
- (void) outline_subtiles;
-#endif
-
- lp_rast_store_linear_color(task);
-
if (task->query) {
union lp_rast_cmd_arg dummy = {0};
lp_rast_end_query(task, dummy);