diff options
author | Roland Scheidegger <[email protected]> | 2014-05-30 00:53:36 +0200 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2014-05-31 22:05:14 +0200 |
commit | 3fc72f2ec601cb758d69cf2933dd6268d1a80c5b (patch) | |
tree | 9ae723e1ad778299efd0c833cbb41a4e2a06b891 /src/gallium/drivers/llvmpipe/lp_rast.c | |
parent | 576868140bbb1abd177e7fd122720883d773137e (diff) |
llvmpipe: (trivial) drop "unswizzled" from some function names
This made sense when swizzled storage layout was used for rendering to tiles.
But nowadays the name just adds confusion (and makes for long lines).
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index f7c5b03b8d1..a3420a21fbf 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -185,7 +185,7 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task, if (scene->fb.zsbuf) { unsigned layer; - uint8_t *dst_layer = lp_rast_get_unswizzled_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE); + uint8_t *dst_layer = lp_rast_get_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE); block_size = util_format_get_blocksize(scene->fb.zsbuf->format); clear_value &= clear_mask; @@ -314,8 +314,8 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task, for (i = 0; i < scene->fb.nr_cbufs; i++){ if (scene->fb.cbufs[i]) { stride[i] = scene->cbufs[i].stride; - color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, tile_x + x, - tile_y + y, inputs->layer); + color[i] = lp_rast_get_color_block_pointer(task, i, tile_x + x, + tile_y + y, inputs->layer); } else { stride[i] = 0; @@ -325,8 +325,8 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task, /* depth buffer */ if (scene->zsbuf.map) { - depth = lp_rast_get_unswizzled_depth_block_pointer(task, tile_x + x, - tile_y + y, inputs->layer); + depth = lp_rast_get_depth_block_pointer(task, tile_x + x, + tile_y + y, inputs->layer); depth_stride = scene->zsbuf.stride; } @@ -409,8 +409,8 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task, for (i = 0; i < scene->fb.nr_cbufs; i++) { if (scene->fb.cbufs[i]) { stride[i] = scene->cbufs[i].stride; - color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y, - inputs->layer); + color[i] = lp_rast_get_color_block_pointer(task, i, x, y, + inputs->layer); } else { stride[i] = 0; @@ -421,7 +421,7 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task, /* depth buffer */ if (scene->zsbuf.map) { depth_stride = scene->zsbuf.stride; - depth = lp_rast_get_unswizzled_depth_block_pointer(task, x, y, inputs->layer); + depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer); } assert(lp_check_alignment(state->jit_context.u8_blend_color, 16)); |