diff options
author | José Fonseca <[email protected]> | 2010-03-13 16:04:06 +0000 |
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committer | José Fonseca <[email protected]> | 2010-03-13 16:04:06 +0000 |
commit | 3abc7b985ce0787c5103d1a86bd0ba07b127a82f (patch) | |
tree | 59b5cbaf0c3c103fb9f5d7237b61ecb29a2b7e32 /src/gallium/drivers/llvmpipe/lp_rast.c | |
parent | a80e33f40731f07e8a39896bfdcd1b1504aedc1f (diff) |
llvmpipe: Don't use texture transfer internally.
Now that transfers are context objects their sideeffects must happen in
order when used by the state tracker, but that synchronization must be
bypassed when used inside the driver, or it would cause infinite
recursion.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast.c | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index dd9a8e8856f..81ea11a16b6 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -62,18 +62,20 @@ lp_rast_begin( struct lp_rasterizer *rast, rast->state.write_color = write_color; for (i = 0; i < rast->state.nr_cbufs; i++) { + struct pipe_surface *cbuf = scene->fb.cbufs[i]; rast->cbuf[i].map = scene->cbuf_map[i]; - rast->cbuf[i].format = scene->cbuf_transfer[i]->texture->format; - rast->cbuf[i].width = scene->cbuf_transfer[i]->width; - rast->cbuf[i].height = scene->cbuf_transfer[i]->height; - rast->cbuf[i].stride = scene->cbuf_transfer[i]->stride; + rast->cbuf[i].format = cbuf->texture->format; + rast->cbuf[i].width = cbuf->width; + rast->cbuf[i].height = cbuf->height; + rast->cbuf[i].stride = llvmpipe_texture_stride(cbuf->texture, cbuf->level); } if (write_zstencil) { + struct pipe_surface *zsbuf = scene->fb.zsbuf; rast->zsbuf.map = scene->zsbuf_map; - rast->zsbuf.stride = scene->zsbuf_transfer->stride; + rast->zsbuf.stride = llvmpipe_texture_stride(zsbuf->texture, zsbuf->level); rast->zsbuf.blocksize = - util_format_get_blocksize(scene->zsbuf_transfer->texture->format); + util_format_get_blocksize(zsbuf->texture->format); } lp_scene_bin_iter_begin( scene ); |