diff options
author | Keith Whitwell <[email protected]> | 2010-06-17 21:19:09 +0100 |
---|---|---|
committer | José Fonseca <[email protected]> | 2010-07-13 17:23:49 +0100 |
commit | d4b64167b56f780d0dea73193c345622888fbc16 (patch) | |
tree | c2039d6e06eb248c2da9660e95b9cb9e62b97423 /src/gallium/drivers/llvmpipe/lp_perf.h | |
parent | 3bd9aedbac79eec16bfe6f5fc6f6a021eebe769a (diff) |
llvmpipe: pass mask into fragment shader
Move this code back out to C for now, will generate separately.
Shader now takes a mask parameter instead of C0/C1/C2/etc.
Shader does not currently use that parameter and rasterizes whole
pixel stamps always.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_perf.h')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_perf.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_perf.h b/src/gallium/drivers/llvmpipe/lp_perf.h index a9629dae3c7..4774f645508 100644 --- a/src/gallium/drivers/llvmpipe/lp_perf.h +++ b/src/gallium/drivers/llvmpipe/lp_perf.h @@ -44,6 +44,7 @@ struct lp_counters unsigned nr_empty_64; unsigned nr_fully_covered_64; unsigned nr_partially_covered_64; + unsigned nr_shade_opaque_64; unsigned nr_empty_16; unsigned nr_fully_covered_16; unsigned nr_partially_covered_16; |