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authorKeith Whitwell <[email protected]>2010-09-05 13:17:43 +0100
committerKeith Whitwell <[email protected]>2010-09-18 08:40:17 +0100
commit5b4c43d98556c5a4806757513bcb196a724518c5 (patch)
treeed86935fa6589a26d2ca4c37b964bcbf43d35515 /src/gallium/drivers/llvmpipe/lp_limits.h
parent3894fddccc3a6da91513b49142a8f0dbbf8aa448 (diff)
llvmpipe: use llvm for attribute interpolant calculation
Basically no change relative to hard-coded version, but this will be useful for other changes later.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_limits.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_limits.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_limits.h b/src/gallium/drivers/llvmpipe/lp_limits.h
index d1c431475d8..2538164ffaa 100644
--- a/src/gallium/drivers/llvmpipe/lp_limits.h
+++ b/src/gallium/drivers/llvmpipe/lp_limits.h
@@ -72,4 +72,14 @@
*/
#define LP_MAX_SHADER_VARIANTS 1024
+/**
+ * Max number of setup variants that will be kept around.
+ *
+ * These are determined by the combination of the fragment shader
+ * input signature and a small amount of rasterization state (eg
+ * flatshading). It is likely that many active fragment shaders will
+ * share the same setup variant.
+ */
+#define LP_MAX_SETUP_VARIANTS 64
+
#endif /* LP_LIMITS_H */