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authorRoland Scheidegger <[email protected]>2016-02-02 03:14:12 +0100
committerRoland Scheidegger <[email protected]>2016-02-02 05:58:19 +0100
commit99bd96abbb62d2c7da60c6102661b590e05bf143 (patch)
treeed128f45e7229828971e311fbffc469ceb6c60a9 /src/gallium/drivers/llvmpipe/lp_fence.h
parent9d2a34e1054370663de06124aa1bc6282b450fe1 (diff)
llvmpipe: drop scissor planes early if the tri is fully inside them
If the tri is fully inside a scissor edge (or rather, we just use the bounding box of the tri for the comparison), then we can drop these additional scissor "planes" early. We do not even need to allocate space for them in the tri. The math actually appears to be slightly iffy due to bounding boxes being rounded, but it doesn't matter in the end. Those scissor rects are costly - the 4 planes from the scissor are already more expensive to calculate than the 3 planes from the tri itself, and it also prevents us from using the specialized raster code for small tris. This helps openarena performance by about 8% or so. Of course, it helps there that while openarena often enables scissoring (and even moves the scissor rect around) I have not seen a single tri actually hit the scissor rect, ever. v2: drop individual scissor edges, and do it earlier, not even allocating space for them. v3: help the compiler a bit with simpler code, suggested by Brian. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_fence.h')
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