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authorZack Rusin <[email protected]>2013-07-31 07:34:49 -0400
committerZack Rusin <[email protected]>2013-08-02 20:11:18 -0400
commitd6b3a193d4d525c5048ebf793e6a63fd98f92d64 (patch)
tree03fa602befb47cfa29efad7bc1c85e1ec645e92a /src/gallium/drivers/llvmpipe/lp_context.h
parent05487ef88ded5fea0b1de7bc08d44846648d1ce2 (diff)
draw: inject frontface info into wireframe outputs
Draw module can decompose primitives into wireframe models, which is a fancy word for 'lines', unfortunately that decomposition means that we weren't able to preserve the original front-face info which could be derived from the original primitives (lines don't have a 'face'). To fix it allow draw module to inject a fake face semantic into outputs from which the backends can figure out the original frontfacing info of the primitives. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_context.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_context.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_context.h b/src/gallium/drivers/llvmpipe/lp_context.h
index 9495e42feee..fc948a727fe 100644
--- a/src/gallium/drivers/llvmpipe/lp_context.h
+++ b/src/gallium/drivers/llvmpipe/lp_context.h
@@ -122,6 +122,9 @@ struct llvmpipe_context {
/** Which geometry shader output slot contains layer */
int layer_slot;
+ /** A fake frontface output for unfilled primitives */
+ int face_slot;
+
/**< minimum resolvable depth value, for polygon offset */
double mrd;