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authorZack Rusin <[email protected]>2010-07-06 13:27:31 -0400
committerZack Rusin <[email protected]>2010-07-06 13:29:04 -0400
commit99c8d9b6dac55263b3f0ddce939173ec9a16cf80 (patch)
treec107706b5ab90b0d7a06de125f7418ff6f10c85a /src/gallium/drivers/llvmpipe/lp_context.h
parentca88683459016d2cdc82175c718ee429e9440cf0 (diff)
llvmpipe: disconnect vertex texture sampling from the setup
it was wrong to put this in the fs paths, but it was easier to just stuff it along the fragment texture sampling paths. the patch disconnects vertex texture sampling and just maps the textures before the draw itself and unmaps them after.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_context.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_context.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_context.h b/src/gallium/drivers/llvmpipe/lp_context.h
index 986e604ce7c..b2643ab33cd 100644
--- a/src/gallium/drivers/llvmpipe/lp_context.h
+++ b/src/gallium/drivers/llvmpipe/lp_context.h
@@ -83,6 +83,7 @@ struct llvmpipe_context {
int so_count[PIPE_MAX_SO_BUFFERS];
int num_buffers;
} so_target;
+ struct pipe_resource *mapped_vs_tex[PIPE_MAX_VERTEX_SAMPLERS];
unsigned num_samplers;
unsigned num_fragment_sampler_views;