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authorMarek Olšák <[email protected]>2012-12-03 05:36:08 +0100
committerMarek Olšák <[email protected]>2012-12-07 14:19:29 +0100
commit35840ab189595b817fa8b1a1df8cc92474a7c38d (patch)
tree8c24773dedcfc0663c1388ed77ba30dc34212ed6 /src/gallium/drivers/llvmpipe/lp_context.h
parent919f788b92362676fa368d9950532f82f762cdfb (diff)
st/dri: implement MSAA for GLX/DRI2 framebuffers
All MSAA buffers are allocated privately and resolved into the DRI-provided back and front buffers. If an MSAA visual is chosen, the buffers st/mesa receives are all multi-sample. st/mesa doesn't have access to the single-sample buffers in that case. This makes MSAA work in games like Nexuiz. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_context.h')
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