diff options
author | Zack Rusin <[email protected]> | 2013-03-26 17:53:27 -0700 |
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committer | Zack Rusin <[email protected]> | 2013-03-27 03:53:02 -0700 |
commit | d066133a7637864bde46b8118778c526826583a6 (patch) | |
tree | 96853c80ffec9a82804935c18ccd80df42d0af9e /src/gallium/drivers/llvmpipe/lp_context.c | |
parent | 186a6bffdd5792c78dab0be8f986c8c1b0a83db3 (diff) |
llvmpipe/draw: Fix texture sampling in geometry shaders
We weren't correctly propagating the samplers and sampler views
when they were related to geometry shaders.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_context.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_context.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_context.c b/src/gallium/drivers/llvmpipe/lp_context.c index 25b1cd06319..fa675eab7e1 100644 --- a/src/gallium/drivers/llvmpipe/lp_context.c +++ b/src/gallium/drivers/llvmpipe/lp_context.c @@ -81,6 +81,10 @@ static void llvmpipe_destroy( struct pipe_context *pipe ) pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_VERTEX][i], NULL); } + for (i = 0; i < Elements(llvmpipe->sampler_views[0]); i++) { + pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_GEOMETRY][i], NULL); + } + for (i = 0; i < Elements(llvmpipe->constants); i++) { for (j = 0; j < Elements(llvmpipe->constants[i]); j++) { pipe_resource_reference(&llvmpipe->constants[i][j].buffer, NULL); |