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authorKeith Whitwell <[email protected]>2009-07-24 16:12:48 +0100
committerJosé Fonseca <[email protected]>2009-08-29 09:21:18 +0100
commit4486012245c5f526059d3872ac3561f53705d1cf (patch)
treefde6416c1398ca159e6f2be4dbad81f3655e1872 /src/gallium/drivers/llvmpipe/lp_context.c
parent2a7c39a21102f1c373f7415985ee8f31be4da40a (diff)
llvmpipe: rip out old mulithread support
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_context.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_context.c48
1 files changed, 22 insertions, 26 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_context.c b/src/gallium/drivers/llvmpipe/lp_context.c
index aa2159b8d5e..edd409dc949 100644
--- a/src/gallium/drivers/llvmpipe/lp_context.c
+++ b/src/gallium/drivers/llvmpipe/lp_context.c
@@ -88,19 +88,17 @@ static void llvmpipe_destroy( struct pipe_context *pipe )
if (llvmpipe->draw)
draw_destroy( llvmpipe->draw );
- for (i = 0; i < LP_NUM_QUAD_THREADS; i++) {
- llvmpipe->quad[i].polygon_stipple->destroy( llvmpipe->quad[i].polygon_stipple );
- llvmpipe->quad[i].earlyz->destroy( llvmpipe->quad[i].earlyz );
- llvmpipe->quad[i].shade->destroy( llvmpipe->quad[i].shade );
- llvmpipe->quad[i].alpha_test->destroy( llvmpipe->quad[i].alpha_test );
- llvmpipe->quad[i].depth_test->destroy( llvmpipe->quad[i].depth_test );
- llvmpipe->quad[i].stencil_test->destroy( llvmpipe->quad[i].stencil_test );
- llvmpipe->quad[i].occlusion->destroy( llvmpipe->quad[i].occlusion );
- llvmpipe->quad[i].coverage->destroy( llvmpipe->quad[i].coverage );
- llvmpipe->quad[i].blend->destroy( llvmpipe->quad[i].blend );
- llvmpipe->quad[i].colormask->destroy( llvmpipe->quad[i].colormask );
- llvmpipe->quad[i].output->destroy( llvmpipe->quad[i].output );
- }
+ llvmpipe->quad.polygon_stipple->destroy( llvmpipe->quad.polygon_stipple );
+ llvmpipe->quad.earlyz->destroy( llvmpipe->quad.earlyz );
+ llvmpipe->quad.shade->destroy( llvmpipe->quad.shade );
+ llvmpipe->quad.alpha_test->destroy( llvmpipe->quad.alpha_test );
+ llvmpipe->quad.depth_test->destroy( llvmpipe->quad.depth_test );
+ llvmpipe->quad.stencil_test->destroy( llvmpipe->quad.stencil_test );
+ llvmpipe->quad.occlusion->destroy( llvmpipe->quad.occlusion );
+ llvmpipe->quad.coverage->destroy( llvmpipe->quad.coverage );
+ llvmpipe->quad.blend->destroy( llvmpipe->quad.blend );
+ llvmpipe->quad.colormask->destroy( llvmpipe->quad.colormask );
+ llvmpipe->quad.output->destroy( llvmpipe->quad.output );
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]);
@@ -234,19 +232,17 @@ llvmpipe_create( struct pipe_screen *screen )
/* setup quad rendering stages */
- for (i = 0; i < LP_NUM_QUAD_THREADS; i++) {
- llvmpipe->quad[i].polygon_stipple = lp_quad_polygon_stipple_stage(llvmpipe);
- llvmpipe->quad[i].earlyz = lp_quad_earlyz_stage(llvmpipe);
- llvmpipe->quad[i].shade = lp_quad_shade_stage(llvmpipe);
- llvmpipe->quad[i].alpha_test = lp_quad_alpha_test_stage(llvmpipe);
- llvmpipe->quad[i].depth_test = lp_quad_depth_test_stage(llvmpipe);
- llvmpipe->quad[i].stencil_test = lp_quad_stencil_test_stage(llvmpipe);
- llvmpipe->quad[i].occlusion = lp_quad_occlusion_stage(llvmpipe);
- llvmpipe->quad[i].coverage = lp_quad_coverage_stage(llvmpipe);
- llvmpipe->quad[i].blend = lp_quad_blend_stage(llvmpipe);
- llvmpipe->quad[i].colormask = lp_quad_colormask_stage(llvmpipe);
- llvmpipe->quad[i].output = lp_quad_output_stage(llvmpipe);
- }
+ llvmpipe->quad.polygon_stipple = lp_quad_polygon_stipple_stage(llvmpipe);
+ llvmpipe->quad.earlyz = lp_quad_earlyz_stage(llvmpipe);
+ llvmpipe->quad.shade = lp_quad_shade_stage(llvmpipe);
+ llvmpipe->quad.alpha_test = lp_quad_alpha_test_stage(llvmpipe);
+ llvmpipe->quad.depth_test = lp_quad_depth_test_stage(llvmpipe);
+ llvmpipe->quad.stencil_test = lp_quad_stencil_test_stage(llvmpipe);
+ llvmpipe->quad.occlusion = lp_quad_occlusion_stage(llvmpipe);
+ llvmpipe->quad.coverage = lp_quad_coverage_stage(llvmpipe);
+ llvmpipe->quad.blend = lp_quad_blend_stage(llvmpipe);
+ llvmpipe->quad.colormask = lp_quad_colormask_stage(llvmpipe);
+ llvmpipe->quad.output = lp_quad_output_stage(llvmpipe);
/* vertex shader samplers */
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {