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authorHui Qi Tay <[email protected]>2010-08-10 11:41:32 +0100
committerKeith Whitwell <[email protected]>2010-08-27 13:08:54 +0100
commit29ec116e8f21c65250f1083830b82ff59859496d (patch)
tree6320ac6755dd67b2ed6ea9a07fa04a02573d0da2 /src/gallium/drivers/llvmpipe/lp_context.c
parent2cd72dd4590b4510931854ed776c72563603f7ff (diff)
llvmpipe: point sprites rasterization
Point sprites now done in the rasterizer setup code instead of going through the draw module.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_context.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_context.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_context.c b/src/gallium/drivers/llvmpipe/lp_context.c
index c52b17b298f..39f2c6085ef 100644
--- a/src/gallium/drivers/llvmpipe/lp_context.c
+++ b/src/gallium/drivers/llvmpipe/lp_context.c
@@ -158,6 +158,8 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv )
/* convert points and lines into triangles:
* (otherwise, draw points and lines natively)
*/
+ draw_wide_point_sprites(llvmpipe->draw, FALSE);
+ draw_enable_point_sprites(llvmpipe->draw, FALSE);
draw_wide_point_threshold(llvmpipe->draw, 10000.0);
draw_wide_line_threshold(llvmpipe->draw, 10000.0);