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authorJerome Glisse <[email protected]>2012-10-26 18:59:05 -0400
committerJerome Glisse <[email protected]>2012-10-31 10:49:15 -0400
commit470952f751d1327831c638ee369b7f0f2e20e6fb (patch)
treeecc4744c1ceb0186c12ca48297505564fb24b907 /src/gallium/drivers/llvmpipe/lp_bld_depth.c
parent183e122bdfe27f875c3c121964484dae9587c051 (diff)
r600g: avoid shader needing too many gpr to lockup the gpu v2
On r6xx/r7xx shader resource management need to make sure that the shader does not goes over the gpr register limit. Each specific asic has a maxmimum register that can be split btw shader stage. For each stage the shader must not use more register than the limit programmed. v2: Print an error message when discarding draw. Don't add another boolean to context structure, but rather propagate the discard boolean through the call chain. Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_bld_depth.c')
0 files changed, 0 insertions, 0 deletions