diff options
author | Roland Scheidegger <[email protected]> | 2013-05-16 22:58:33 +0200 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2013-05-18 00:32:27 +0200 |
commit | f3ad716e8f36fa1360703b73eafed1824c29db6e (patch) | |
tree | 4747f39433efe6f013942dc2a5d5788d0ad9300d /src/gallium/drivers/llvmpipe/SConscript | |
parent | 87978518e996d02e055174d7152fff150fe3cd13 (diff) |
llvmpipe: get rid of unused tiled/linear logic
We do rendering to linear color buffers for quite some time, and since
switching to linear depth buffers all the tiled/linear logic was unused.
So get rid of (most) of it - there's still some LAYOUT_NONE things and
late allocation of resources which probably could be simplified.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/SConscript')
-rw-r--r-- | src/gallium/drivers/llvmpipe/SConscript | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/SConscript b/src/gallium/drivers/llvmpipe/SConscript index a81cf231a99..22314c204f3 100644 --- a/src/gallium/drivers/llvmpipe/SConscript +++ b/src/gallium/drivers/llvmpipe/SConscript @@ -52,8 +52,7 @@ llvmpipe = env.ConvenienceLibrary( 'lp_state_vs.c', 'lp_surface.c', 'lp_tex_sample.c', - 'lp_texture.c', - 'lp_tile_image.c', + 'lp_texture.c' ]) env.Alias('llvmpipe', llvmpipe) |