diff options
author | José Fonseca <[email protected]> | 2009-09-07 14:52:39 +0100 |
---|---|---|
committer | José Fonseca <[email protected]> | 2009-09-07 15:02:08 +0100 |
commit | e4c76c02f77ed6e86537b546f4200f8f8132d114 (patch) | |
tree | 85ef1812f25eedbfffaeb63096e3046ee1ac349a /src/gallium/drivers/llvmpipe/SConscript | |
parent | de8376e2f22a59a0bc18bb7ddab88ee3153678b8 (diff) |
llvmpipe: Code generate the texture sampling inside the shader.
Finally a substantial performance improvement: framerates of apps using
texturing tripled, and furthermore, enabling/disabling texturing only
affects around 15% of the framerate, which means the bottleneck is now
somewhere else.
Generated texture sampling code is not complete though -- we always
sample from the base level -- so final figures will be different.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/SConscript')
-rw-r--r-- | src/gallium/drivers/llvmpipe/SConscript | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/SConscript b/src/gallium/drivers/llvmpipe/SConscript index b74c9c4b6e8..ac1b5d6d1db 100644 --- a/src/gallium/drivers/llvmpipe/SConscript +++ b/src/gallium/drivers/llvmpipe/SConscript @@ -54,7 +54,8 @@ llvmpipe = env.ConvenienceLibrary( 'lp_state_vs.c', 'lp_surface.c', 'lp_tex_cache.c', - 'lp_tex_sample.c', + 'lp_tex_sample_c.c', + 'lp_tex_sample_llvm.c', 'lp_texture.c', 'lp_tile_cache.c', 'lp_tile_soa.c', |