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authorDave Airlie <[email protected]>2019-09-05 15:49:25 +1000
committerDave Airlie <[email protected]>2019-11-28 14:49:23 +1000
commit18f896e55d96c63b11de7ed0cbe484988a1184c5 (patch)
tree53f3de40752f42d63829b45127c1adaa482004d7 /src/gallium/drivers/llvmpipe/SConscript
parent5363cda52b84124b2b93d22d34fc8ebf6302bdae (diff)
llvmpipe: add initial nir support
This adds the hooks between llvmpipe and the gallivm NIR code, for compute and fragment shaders. NIR support is hidden behind LP_DEBUG=nir for now until all the intergration issues are solved Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/SConscript')
-rw-r--r--src/gallium/drivers/llvmpipe/SConscript3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/SConscript b/src/gallium/drivers/llvmpipe/SConscript
index 74d7a9e1673..1af6867715c 100644
--- a/src/gallium/drivers/llvmpipe/SConscript
+++ b/src/gallium/drivers/llvmpipe/SConscript
@@ -18,6 +18,9 @@ llvmpipe = env.ConvenienceLibrary(
env.Alias('llvmpipe', llvmpipe)
+env.Append(CPPPATH = [
+ '../../../compiler/nir',
+])
if not env['embedded']:
env = env.Clone()