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authorDave Airlie <[email protected]>2019-08-27 13:19:00 +1000
committerDave Airlie <[email protected]>2019-09-04 15:22:20 +1000
commitadd0b151f524aa800d574ebfeddfb77a06f4e937 (patch)
treeee99eaf1d7a48be32853cab69db9de3aa64fa555 /src/gallium/drivers/llvmpipe/Makefile.sources
parent83597ad3f2c157733f9a1bc81242b7e2b7026c9b (diff)
llvmpipe: introduce compute shader context
The compute shader will need it's own context like the frag shader has, this just introduces the framework struct and allocates/frees for it in the right places. Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/Makefile.sources')
-rw-r--r--src/gallium/drivers/llvmpipe/Makefile.sources2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/Makefile.sources b/src/gallium/drivers/llvmpipe/Makefile.sources
index 4312ddc07f1..9b2fe288346 100644
--- a/src/gallium/drivers/llvmpipe/Makefile.sources
+++ b/src/gallium/drivers/llvmpipe/Makefile.sources
@@ -53,6 +53,8 @@ C_SOURCES := \
lp_state_blend.c \
lp_state_clip.c \
lp_state_derived.c \
+ lp_state_cs.c \
+ lp_state_cs.h \
lp_state_fs.c \
lp_state_fs.h \
lp_state_gs.c \