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authorEric Anholt <[email protected]>2019-04-22 11:04:32 -0700
committerEric Anholt <[email protected]>2019-04-26 12:42:30 -0700
commit49071b2e3ff2a34b817483d38d286c04c8fa39cf (patch)
treee892fb9845e07d13da355368f98438eeea1eb55e /src/gallium/drivers/lima
parent4358904c06838138b17e7e81b55d3a04d50dde1e (diff)
v3d: Don't try to update the shadow texture for separate stencil.
There are two cases where v3d's sampler view's resource doesn't match the base's: shadow textures for sampling from raster, and pointing at the separate depth texture for z32f_s8x24. We only want to update shadow for the first case. Fixes dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw when run after the previous testcase.
Diffstat (limited to 'src/gallium/drivers/lima')
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