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author | Eric Anholt <[email protected]> | 2019-04-22 11:04:32 -0700 |
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committer | Eric Anholt <[email protected]> | 2019-04-26 12:42:30 -0700 |
commit | 49071b2e3ff2a34b817483d38d286c04c8fa39cf (patch) | |
tree | e892fb9845e07d13da355368f98438eeea1eb55e /src/gallium/drivers/lima | |
parent | 4358904c06838138b17e7e81b55d3a04d50dde1e (diff) |
v3d: Don't try to update the shadow texture for separate stencil.
There are two cases where v3d's sampler view's resource doesn't match the
base's: shadow textures for sampling from raster, and pointing at the
separate depth texture for z32f_s8x24. We only want to update shadow for
the first case.
Fixes
dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw
when run after the previous testcase.
Diffstat (limited to 'src/gallium/drivers/lima')
0 files changed, 0 insertions, 0 deletions