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author | Alex Smith <[email protected]> | 2019-06-02 11:32:06 +0100 |
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committer | Bas Nieuwenhuizen <[email protected]> | 2019-08-24 17:37:47 +0200 |
commit | fe0ec41c4d36fd5a82e7579d89e34cce7423c4e5 (patch) | |
tree | edd69f6085a8d679e26ed61f984f5ab7c6c4f4d1 /src/gallium/drivers/lima/lima_texture.h | |
parent | 681e99d11cf85638dc7a163c9096c6ea6eab1b62 (diff) |
radv: Change memory type order for GPUs without dedicated VRAM
Put the uncached GTT type at a higher index than the visible VRAM type,
rather than having GTT first.
When we don't have dedicated VRAM, we don't have a non-visible VRAM
type, and the property flags for GTT and visible VRAM are identical.
According to the spec, for types with identical flags, we should give
the one with better performance a lower index.
Previously, apps which follow the spec guidance for choosing a memory
type would have picked the GTT type in preference to visible VRAM (all
Feral games will do this), and end up with lower performance.
On a Ryzen 5 2500U laptop (Raven Ridge), this improves average FPS in
the Rise of the Tomb Raider benchmark by up to ~30%. Tested a couple of
other (Feral) games and saw similar improvement on those as well.
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Cc: 19.2 <[email protected]>
(Bas: CCing this to 19.2-rc due to high impact and limited complexity)
Diffstat (limited to 'src/gallium/drivers/lima/lima_texture.h')
0 files changed, 0 insertions, 0 deletions