diff options
author | Kenneth Graunke <[email protected]> | 2019-01-01 15:16:44 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2019-02-21 10:26:12 -0800 |
commit | 973f01d55a2fff699f28816e3946c15f138a4c39 (patch) | |
tree | 944ecd376d0f03199dea31fb49a1c10f4649e426 /src/gallium/drivers/iris | |
parent | cacf84ed5ff48a3f4ea3fcb22b727732b723c352 (diff) |
iris: Move create and bind driver hooks to the end of iris_program.c
This just moves the code for dealing with pipe_shader_state /
pipe_compute_state / iris_uncompiled_shader to the end of the file.
Now that those do precompiles, they want to call the actual compile
functions. Putting them at the end eliminates the need for a bunch
of prototypes.
Diffstat (limited to 'src/gallium/drivers/iris')
-rw-r--r-- | src/gallium/drivers/iris/iris_program.c | 642 |
1 files changed, 312 insertions, 330 deletions
diff --git a/src/gallium/drivers/iris/iris_program.c b/src/gallium/drivers/iris/iris_program.c index 8b1fa56659a..eb341e94fdd 100644 --- a/src/gallium/drivers/iris/iris_program.c +++ b/src/gallium/drivers/iris/iris_program.c @@ -45,26 +45,6 @@ #define ALL_SAMPLERS_XYZW .tex.swizzles[0 ... MAX_SAMPLERS - 1] = 0x688 #define KEY_INIT .program_string_id = ish->program_id, ALL_SAMPLERS_XYZW -static struct iris_compiled_shader * -iris_compile_vs(struct iris_context *, struct iris_uncompiled_shader *, - const struct brw_vs_prog_key *); -static struct iris_compiled_shader * -iris_compile_tcs(struct iris_context *, struct iris_uncompiled_shader *, - const struct brw_tcs_prog_key *); -static struct iris_compiled_shader * -iris_compile_tes(struct iris_context *, struct iris_uncompiled_shader *, - const struct brw_tes_prog_key *); -static struct iris_compiled_shader * -iris_compile_gs(struct iris_context *, struct iris_uncompiled_shader *, - const struct brw_gs_prog_key *); -static struct iris_compiled_shader * -iris_compile_fs(struct iris_context *, struct iris_uncompiled_shader *, - const struct brw_wm_prog_key *, struct brw_vue_map *); -static struct iris_compiled_shader * -iris_compile_cs(struct iris_context *, struct iris_uncompiled_shader *, - const struct brw_cs_prog_key *); - - static unsigned get_new_program_id(struct iris_screen *screen) { @@ -231,316 +211,6 @@ update_so_info(struct pipe_stream_output_info *so_info, } /** - * The pipe->create_[stage]_state() driver hooks. - * - * Performs basic NIR preprocessing, records any state dependencies, and - * returns an iris_uncompiled_shader as the Gallium CSO. - * - * Actual shader compilation to assembly happens later, at first use. - */ -static void * -iris_create_uncompiled_shader(struct pipe_context *ctx, - nir_shader *nir, - const struct pipe_stream_output_info *so_info) -{ - struct iris_screen *screen = (struct iris_screen *)ctx->screen; - const struct gen_device_info *devinfo = &screen->devinfo; - - struct iris_uncompiled_shader *ish = - calloc(1, sizeof(struct iris_uncompiled_shader)); - if (!ish) - return NULL; - - nir = brw_preprocess_nir(screen->compiler, nir); - - NIR_PASS_V(nir, brw_nir_lower_image_load_store, devinfo); - NIR_PASS_V(nir, iris_lower_storage_image_derefs); - - ish->program_id = get_new_program_id(screen); - ish->nir = nir; - if (so_info) { - memcpy(&ish->stream_output, so_info, sizeof(*so_info)); - update_so_info(&ish->stream_output, nir->info.outputs_written); - } - - return ish; -} - -static struct iris_uncompiled_shader * -iris_create_shader_state(struct pipe_context *ctx, - const struct pipe_shader_state *state) -{ - assert(state->type == PIPE_SHADER_IR_NIR); - - return iris_create_uncompiled_shader(ctx, state->ir.nir, - &state->stream_output); -} - -static void * -iris_create_vs_state(struct pipe_context *ctx, - const struct pipe_shader_state *state) -{ - struct iris_context *ice = (void *) ctx; - struct iris_screen *screen = (void *) ctx->screen; - struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state); - - /* User clip planes */ - if (ish->nir->info.clip_distance_array_size == 0) - ish->nos |= (1ull << IRIS_NOS_RASTERIZER); - - if (screen->precompile) { - struct brw_vs_prog_key key = { KEY_INIT }; - - iris_compile_vs(ice, ish, &key); - } - - return ish; -} - -static void * -iris_create_tcs_state(struct pipe_context *ctx, - const struct pipe_shader_state *state) -{ - struct iris_context *ice = (void *) ctx; - struct iris_screen *screen = (void *) ctx->screen; - struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state); - struct shader_info *info = &ish->nir->info; - - // XXX: NOS? - - if (screen->precompile) { - const unsigned _GL_TRIANGLES = 0x0004; - struct brw_tcs_prog_key key = { - KEY_INIT, - // XXX: make sure the linker fills this out from the TES... - .tes_primitive_mode = - info->tess.primitive_mode ? info->tess.primitive_mode - : _GL_TRIANGLES, - .outputs_written = info->outputs_written, - .patch_outputs_written = info->patch_outputs_written, - }; - - iris_compile_tcs(ice, ish, &key); - } - - return ish; -} - -static void * -iris_create_tes_state(struct pipe_context *ctx, - const struct pipe_shader_state *state) -{ - struct iris_context *ice = (void *) ctx; - struct iris_screen *screen = (void *) ctx->screen; - struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state); - struct shader_info *info = &ish->nir->info; - - // XXX: NOS? - - if (screen->precompile) { - struct brw_tes_prog_key key = { - KEY_INIT, - // XXX: not ideal, need TCS output/TES input unification - .inputs_read = info->inputs_read, - .patch_inputs_read = info->patch_inputs_read, - }; - - iris_compile_tes(ice, ish, &key); - } - - return ish; -} - -static void * -iris_create_gs_state(struct pipe_context *ctx, - const struct pipe_shader_state *state) -{ - struct iris_context *ice = (void *) ctx; - struct iris_screen *screen = (void *) ctx->screen; - struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state); - - // XXX: NOS? - - if (screen->precompile) { - struct brw_gs_prog_key key = { KEY_INIT }; - - iris_compile_gs(ice, ish, &key); - } - - return ish; -} - -static void * -iris_create_fs_state(struct pipe_context *ctx, - const struct pipe_shader_state *state) -{ - struct iris_context *ice = (void *) ctx; - struct iris_screen *screen = (void *) ctx->screen; - struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state); - struct shader_info *info = &ish->nir->info; - - ish->nos |= (1ull << IRIS_NOS_FRAMEBUFFER) | - (1ull << IRIS_NOS_DEPTH_STENCIL_ALPHA) | - (1ull << IRIS_NOS_RASTERIZER) | - (1ull << IRIS_NOS_BLEND); - - /* The program key needs the VUE map if there are > 16 inputs */ - if (util_bitcount64(ish->nir->info.inputs_read & - BRW_FS_VARYING_INPUT_MASK) > 16) { - ish->nos |= (1ull << IRIS_NOS_LAST_VUE_MAP); - } - - if (screen->precompile) { - const uint64_t color_outputs = info->outputs_written & - ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) | - BITFIELD64_BIT(FRAG_RESULT_STENCIL) | - BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)); - - bool can_rearrange_varyings = - util_bitcount64(info->inputs_read & BRW_FS_VARYING_INPUT_MASK) <= 16; - - struct brw_wm_prog_key key = { - KEY_INIT, - .nr_color_regions = util_bitcount(color_outputs), - .coherent_fb_fetch = true, - .input_slots_valid = - can_rearrange_varyings ? 0 : info->inputs_read | VARYING_BIT_POS, - }; - - iris_compile_fs(ice, ish, &key, NULL); - } - - return ish; -} - -static void * -iris_create_compute_state(struct pipe_context *ctx, - const struct pipe_compute_state *state) -{ - assert(state->ir_type == PIPE_SHADER_IR_NIR); - - struct iris_context *ice = (void *) ctx; - struct iris_screen *screen = (void *) ctx->screen; - struct iris_uncompiled_shader *ish = - iris_create_uncompiled_shader(ctx, (void *) state->prog, NULL); - - // XXX: disallow more than 64KB of shared variables - - if (screen->precompile) { - struct brw_cs_prog_key key = { KEY_INIT }; - - iris_compile_cs(ice, ish, &key); - } - - return ish; -} - -/** - * The pipe->delete_[stage]_state() driver hooks. - * - * Frees the iris_uncompiled_shader. - */ -static void -iris_delete_shader_state(struct pipe_context *ctx, void *state) -{ - struct iris_uncompiled_shader *ish = state; - - ralloc_free(ish->nir); - free(ish); -} - -/** - * The pipe->bind_[stage]_state() driver hook. - * - * Binds an uncompiled shader as the current one for a particular stage. - * Updates dirty tracking to account for the shader's NOS. - */ -static void -bind_state(struct iris_context *ice, - struct iris_uncompiled_shader *ish, - gl_shader_stage stage) -{ - uint64_t dirty_bit = IRIS_DIRTY_UNCOMPILED_VS << stage; - const uint64_t nos = ish ? ish->nos : 0; - - ice->shaders.uncompiled[stage] = ish; - ice->state.dirty |= dirty_bit; - - /* Record that CSOs need to mark IRIS_DIRTY_UNCOMPILED_XS when they change - * (or that they no longer need to do so). - */ - for (int i = 0; i < IRIS_NOS_COUNT; i++) { - if (nos & (1 << i)) - ice->state.dirty_for_nos[i] |= dirty_bit; - else - ice->state.dirty_for_nos[i] &= ~dirty_bit; - } -} - -static void -iris_bind_vs_state(struct pipe_context *ctx, void *state) -{ - bind_state((void *) ctx, state, MESA_SHADER_VERTEX); -} - -static void -iris_bind_tcs_state(struct pipe_context *ctx, void *state) -{ - bind_state((void *) ctx, state, MESA_SHADER_TESS_CTRL); -} - -static void -iris_bind_tes_state(struct pipe_context *ctx, void *state) -{ - struct iris_context *ice = (struct iris_context *)ctx; - - /* Enabling/disabling optional stages requires a URB reconfiguration. */ - if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]) - ice->state.dirty |= IRIS_DIRTY_URB; - - bind_state((void *) ctx, state, MESA_SHADER_TESS_EVAL); -} - -static void -iris_bind_gs_state(struct pipe_context *ctx, void *state) -{ - struct iris_context *ice = (struct iris_context *)ctx; - - /* Enabling/disabling optional stages requires a URB reconfiguration. */ - if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]) - ice->state.dirty |= IRIS_DIRTY_URB; - - bind_state((void *) ctx, state, MESA_SHADER_GEOMETRY); -} - -static void -iris_bind_fs_state(struct pipe_context *ctx, void *state) -{ - struct iris_context *ice = (struct iris_context *) ctx; - struct iris_uncompiled_shader *old_ish = - ice->shaders.uncompiled[MESA_SHADER_FRAGMENT]; - struct iris_uncompiled_shader *new_ish = state; - - const unsigned color_bits = - BITFIELD64_BIT(FRAG_RESULT_COLOR) | - BITFIELD64_RANGE(FRAG_RESULT_DATA0, BRW_MAX_DRAW_BUFFERS); - - /* Fragment shader outputs influence HasWriteableRT */ - if (!old_ish || !new_ish || - (old_ish->nir->info.outputs_written & color_bits) != - (new_ish->nir->info.outputs_written & color_bits)) - ice->state.dirty |= IRIS_DIRTY_PS_BLEND; - - bind_state((void *) ctx, state, MESA_SHADER_FRAGMENT); -} - -static void -iris_bind_cs_state(struct pipe_context *ctx, void *state) -{ - bind_state((void *) ctx, state, MESA_SHADER_COMPUTE); -} - -/** * Sets up the starting offsets for the groups of binding table entries * common to all pipeline stages. * @@ -1658,6 +1328,318 @@ iris_get_scratch_space(struct iris_context *ice, return *bop; } +/* ------------------------------------------------------------------- */ + +/** + * The pipe->create_[stage]_state() driver hooks. + * + * Performs basic NIR preprocessing, records any state dependencies, and + * returns an iris_uncompiled_shader as the Gallium CSO. + * + * Actual shader compilation to assembly happens later, at first use. + */ +static void * +iris_create_uncompiled_shader(struct pipe_context *ctx, + nir_shader *nir, + const struct pipe_stream_output_info *so_info) +{ + struct iris_screen *screen = (struct iris_screen *)ctx->screen; + const struct gen_device_info *devinfo = &screen->devinfo; + + struct iris_uncompiled_shader *ish = + calloc(1, sizeof(struct iris_uncompiled_shader)); + if (!ish) + return NULL; + + nir = brw_preprocess_nir(screen->compiler, nir); + + NIR_PASS_V(nir, brw_nir_lower_image_load_store, devinfo); + NIR_PASS_V(nir, iris_lower_storage_image_derefs); + + ish->program_id = get_new_program_id(screen); + ish->nir = nir; + if (so_info) { + memcpy(&ish->stream_output, so_info, sizeof(*so_info)); + update_so_info(&ish->stream_output, nir->info.outputs_written); + } + + return ish; +} + +static struct iris_uncompiled_shader * +iris_create_shader_state(struct pipe_context *ctx, + const struct pipe_shader_state *state) +{ + assert(state->type == PIPE_SHADER_IR_NIR); + + return iris_create_uncompiled_shader(ctx, state->ir.nir, + &state->stream_output); +} + +static void * +iris_create_vs_state(struct pipe_context *ctx, + const struct pipe_shader_state *state) +{ + struct iris_context *ice = (void *) ctx; + struct iris_screen *screen = (void *) ctx->screen; + struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state); + + /* User clip planes */ + if (ish->nir->info.clip_distance_array_size == 0) + ish->nos |= (1ull << IRIS_NOS_RASTERIZER); + + if (screen->precompile) { + struct brw_vs_prog_key key = { KEY_INIT }; + + iris_compile_vs(ice, ish, &key); + } + + return ish; +} + +static void * +iris_create_tcs_state(struct pipe_context *ctx, + const struct pipe_shader_state *state) +{ + struct iris_context *ice = (void *) ctx; + struct iris_screen *screen = (void *) ctx->screen; + struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state); + struct shader_info *info = &ish->nir->info; + + // XXX: NOS? + + if (screen->precompile) { + const unsigned _GL_TRIANGLES = 0x0004; + struct brw_tcs_prog_key key = { + KEY_INIT, + // XXX: make sure the linker fills this out from the TES... + .tes_primitive_mode = + info->tess.primitive_mode ? info->tess.primitive_mode + : _GL_TRIANGLES, + .outputs_written = info->outputs_written, + .patch_outputs_written = info->patch_outputs_written, + }; + + iris_compile_tcs(ice, ish, &key); + } + + return ish; +} + +static void * +iris_create_tes_state(struct pipe_context *ctx, + const struct pipe_shader_state *state) +{ + struct iris_context *ice = (void *) ctx; + struct iris_screen *screen = (void *) ctx->screen; + struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state); + struct shader_info *info = &ish->nir->info; + + // XXX: NOS? + + if (screen->precompile) { + struct brw_tes_prog_key key = { + KEY_INIT, + // XXX: not ideal, need TCS output/TES input unification + .inputs_read = info->inputs_read, + .patch_inputs_read = info->patch_inputs_read, + }; + + iris_compile_tes(ice, ish, &key); + } + + return ish; +} + +static void * +iris_create_gs_state(struct pipe_context *ctx, + const struct pipe_shader_state *state) +{ + struct iris_context *ice = (void *) ctx; + struct iris_screen *screen = (void *) ctx->screen; + struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state); + + // XXX: NOS? + + if (screen->precompile) { + struct brw_gs_prog_key key = { KEY_INIT }; + + iris_compile_gs(ice, ish, &key); + } + + return ish; +} + +static void * +iris_create_fs_state(struct pipe_context *ctx, + const struct pipe_shader_state *state) +{ + struct iris_context *ice = (void *) ctx; + struct iris_screen *screen = (void *) ctx->screen; + struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state); + struct shader_info *info = &ish->nir->info; + + ish->nos |= (1ull << IRIS_NOS_FRAMEBUFFER) | + (1ull << IRIS_NOS_DEPTH_STENCIL_ALPHA) | + (1ull << IRIS_NOS_RASTERIZER) | + (1ull << IRIS_NOS_BLEND); + + /* The program key needs the VUE map if there are > 16 inputs */ + if (util_bitcount64(ish->nir->info.inputs_read & + BRW_FS_VARYING_INPUT_MASK) > 16) { + ish->nos |= (1ull << IRIS_NOS_LAST_VUE_MAP); + } + + if (screen->precompile) { + const uint64_t color_outputs = info->outputs_written & + ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) | + BITFIELD64_BIT(FRAG_RESULT_STENCIL) | + BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)); + + bool can_rearrange_varyings = + util_bitcount64(info->inputs_read & BRW_FS_VARYING_INPUT_MASK) <= 16; + + struct brw_wm_prog_key key = { + KEY_INIT, + .nr_color_regions = util_bitcount(color_outputs), + .coherent_fb_fetch = true, + .input_slots_valid = + can_rearrange_varyings ? 0 : info->inputs_read | VARYING_BIT_POS, + }; + + iris_compile_fs(ice, ish, &key, NULL); + } + + return ish; +} + +static void * +iris_create_compute_state(struct pipe_context *ctx, + const struct pipe_compute_state *state) +{ + assert(state->ir_type == PIPE_SHADER_IR_NIR); + + struct iris_context *ice = (void *) ctx; + struct iris_screen *screen = (void *) ctx->screen; + struct iris_uncompiled_shader *ish = + iris_create_uncompiled_shader(ctx, (void *) state->prog, NULL); + + // XXX: disallow more than 64KB of shared variables + + if (screen->precompile) { + struct brw_cs_prog_key key = { KEY_INIT }; + + iris_compile_cs(ice, ish, &key); + } + + return ish; +} + +/** + * The pipe->delete_[stage]_state() driver hooks. + * + * Frees the iris_uncompiled_shader. + */ +static void +iris_delete_shader_state(struct pipe_context *ctx, void *state) +{ + struct iris_uncompiled_shader *ish = state; + + ralloc_free(ish->nir); + free(ish); +} + +/** + * The pipe->bind_[stage]_state() driver hook. + * + * Binds an uncompiled shader as the current one for a particular stage. + * Updates dirty tracking to account for the shader's NOS. + */ +static void +bind_state(struct iris_context *ice, + struct iris_uncompiled_shader *ish, + gl_shader_stage stage) +{ + uint64_t dirty_bit = IRIS_DIRTY_UNCOMPILED_VS << stage; + const uint64_t nos = ish ? ish->nos : 0; + + ice->shaders.uncompiled[stage] = ish; + ice->state.dirty |= dirty_bit; + + /* Record that CSOs need to mark IRIS_DIRTY_UNCOMPILED_XS when they change + * (or that they no longer need to do so). + */ + for (int i = 0; i < IRIS_NOS_COUNT; i++) { + if (nos & (1 << i)) + ice->state.dirty_for_nos[i] |= dirty_bit; + else + ice->state.dirty_for_nos[i] &= ~dirty_bit; + } +} + +static void +iris_bind_vs_state(struct pipe_context *ctx, void *state) +{ + bind_state((void *) ctx, state, MESA_SHADER_VERTEX); +} + +static void +iris_bind_tcs_state(struct pipe_context *ctx, void *state) +{ + bind_state((void *) ctx, state, MESA_SHADER_TESS_CTRL); +} + +static void +iris_bind_tes_state(struct pipe_context *ctx, void *state) +{ + struct iris_context *ice = (struct iris_context *)ctx; + + /* Enabling/disabling optional stages requires a URB reconfiguration. */ + if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]) + ice->state.dirty |= IRIS_DIRTY_URB; + + bind_state((void *) ctx, state, MESA_SHADER_TESS_EVAL); +} + +static void +iris_bind_gs_state(struct pipe_context *ctx, void *state) +{ + struct iris_context *ice = (struct iris_context *)ctx; + + /* Enabling/disabling optional stages requires a URB reconfiguration. */ + if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]) + ice->state.dirty |= IRIS_DIRTY_URB; + + bind_state((void *) ctx, state, MESA_SHADER_GEOMETRY); +} + +static void +iris_bind_fs_state(struct pipe_context *ctx, void *state) +{ + struct iris_context *ice = (struct iris_context *) ctx; + struct iris_uncompiled_shader *old_ish = + ice->shaders.uncompiled[MESA_SHADER_FRAGMENT]; + struct iris_uncompiled_shader *new_ish = state; + + const unsigned color_bits = + BITFIELD64_BIT(FRAG_RESULT_COLOR) | + BITFIELD64_RANGE(FRAG_RESULT_DATA0, BRW_MAX_DRAW_BUFFERS); + + /* Fragment shader outputs influence HasWriteableRT */ + if (!old_ish || !new_ish || + (old_ish->nir->info.outputs_written & color_bits) != + (new_ish->nir->info.outputs_written & color_bits)) + ice->state.dirty |= IRIS_DIRTY_PS_BLEND; + + bind_state((void *) ctx, state, MESA_SHADER_FRAGMENT); +} + +static void +iris_bind_cs_state(struct pipe_context *ctx, void *state) +{ + bind_state((void *) ctx, state, MESA_SHADER_COMPUTE); +} + void iris_init_program_functions(struct pipe_context *ctx) { |