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authorKenneth Graunke <[email protected]>2019-10-07 09:08:41 -0700
committerKenneth Graunke <[email protected]>2019-10-07 09:08:41 -0700
commitbd46dfa889d40fc3ce26d4848493953438b62cee (patch)
tree4db24536df90093fbcf1416f448e406c5b07e931 /src/gallium/drivers/iris
parentc00f017e65d63820d05893489ff8474930c2dd2e (diff)
Revert "iris: Hack up a SKL/Gen9LP PS push constant fifo depth workaround"
This reverts commit 4f857423b3c095516e553b976b41969c2b9721fa. It caused GPU hangs on all affected platforms, in e.g. Piglit bin/stencil-twoside -auto -fbo.
Diffstat (limited to 'src/gallium/drivers/iris')
-rw-r--r--src/gallium/drivers/iris/iris_state.c23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c
index 9db8263920b..b66eee791d1 100644
--- a/src/gallium/drivers/iris/iris_state.c
+++ b/src/gallium/drivers/iris/iris_state.c
@@ -5539,29 +5539,6 @@ iris_upload_render_state(struct iris_context *ice,
{
bool use_predicate = ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT;
- UNUSED const struct gen_device_info *devinfo = &batch->screen->devinfo;
-
- /* The Skylake PRM's Workarounds section (#878) says:
- *
- * "Push constant buffer corruption possible. WA: Insert 2 zero-length
- * PushConst_PS before every intended PushConst_PS update, issue a
- * NULLPRIM after each of the zero len PC update to make sure CS commits
- * them."
- *
- * This workaround is attempting to solve a pixel shader push constant
- * synchronization issue.
- *
- * An unpublished WA suggests re-emitting 3DSTATE_PUSH_CONSTANT_ALLOC_PS
- * for every 500 or so 3DSTATE_CONSTANT_PS packets. Since our counting
- * methods may not be reliable due to context-switching and pre-emption,
- * we instead choose to approximate this behavior by re-emitting the
- * packet on the first regular draw of the batch.
- */
- if (GEN_GEN == 9 && !batch->contains_draw &&
- (devinfo->is_skylake || gen_device_info_is_9lp(devinfo))) {
- iris_alloc_push_constants(batch);
- }
-
/* Always pin the binder. If we're emitting new binding table pointers,
* we need it. If not, we're probably inheriting old tables via the
* context, and need it anyway. Since true zero-bindings cases are