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authorKenneth Graunke <[email protected]>2019-11-03 23:50:38 -0800
committerKenneth Graunke <[email protected]>2019-11-04 08:57:37 -0800
commitfc7b7480867d6049ca12f87d9b6ab0d9ad55d59f (patch)
tree4887a5a761dadfd055d21930015798d997cf5da4 /src/gallium/drivers/iris/iris_state.c
parent717606f9f32af6540b68336e676fca9dd16f282a (diff)
iris: Fix "Force Zero RTA Index Enable" setting again
In 2ca0d913ea8, we began updating cso_fb->layers to the actual layer count, rather than 0. This fixed cases where we were setting "Force Zero RTA Index Enable" even when doing layered rendering. Sadly, it also broke the check entirely: cso_fb->layers is now 1 for non-layered cases, but the Force Zero RTA Index check was still comparing for 0. Fixes: 2ca0d913ea8 ("iris: Fix framebuffer layer count")
Diffstat (limited to 'src/gallium/drivers/iris/iris_state.c')
-rw-r--r--src/gallium/drivers/iris/iris_state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c
index da4ea2cc38d..f6f4a7f6168 100644
--- a/src/gallium/drivers/iris/iris_state.c
+++ b/src/gallium/drivers/iris/iris_state.c
@@ -5509,7 +5509,7 @@ iris_upload_dirty_render_state(struct iris_context *ice,
BRW_BARYCENTRIC_NONPERSPECTIVE_BITS)
cl.NonPerspectiveBarycentricEnable = true;
- cl.ForceZeroRTAIndexEnable = cso_fb->layers == 0;
+ cl.ForceZeroRTAIndexEnable = cso_fb->layers <= 1;
cl.MaximumVPIndex = ice->state.num_viewports - 1;
}
iris_emit_merge(batch, cso_rast->clip, dynamic_clip,