diff options
author | Kenneth Graunke <[email protected]> | 2019-06-20 01:08:04 -0500 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2019-06-20 13:32:16 -0500 |
commit | 31de802e7e6428b1b84b42ff555cdb8f87a59a6e (patch) | |
tree | aac951012278ef28d8cfc77da01b7fd11cc68916 /src/gallium/drivers/iris/iris_state.c | |
parent | db8f57a5cb4ab8e1ad789793678797c04e95de21 (diff) |
iris: Use stream uploader for shader draw parameters.
Most vertex data lives in user VBOs in IRIS_MEMZONE_OTHER, which
typically have high bits set to 0xffff. The shader draw parameters were
being uploaded in IRIS_MEMZONE_DYNAMIC, which have high bets set to 0x2.
This was causing a lot of ping-ponging of high bits, leading to
unnecessary VF cache flushing.
Cuts 7.2% of the flushes in the Civizilation VI demo on Kabylake GT2.
Diffstat (limited to 'src/gallium/drivers/iris/iris_state.c')
-rw-r--r-- | src/gallium/drivers/iris/iris_state.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c index 0984ae87acf..13942df5008 100644 --- a/src/gallium/drivers/iris/iris_state.c +++ b/src/gallium/drivers/iris/iris_state.c @@ -5054,7 +5054,7 @@ iris_upload_dirty_render_state(struct iris_context *ice, if (ice->state.vs_uses_draw_params) { if (ice->draw.draw_params_offset == 0) { - u_upload_data(ice->state.dynamic_uploader, 0, sizeof(ice->draw.params), + u_upload_data(ice->ctx.stream_uploader, 0, sizeof(ice->draw.params), 4, &ice->draw.params, &ice->draw.draw_params_offset, &ice->draw.draw_params_res); } @@ -5080,7 +5080,7 @@ iris_upload_dirty_render_state(struct iris_context *ice, } if (ice->state.vs_uses_derived_draw_params) { - u_upload_data(ice->state.dynamic_uploader, 0, + u_upload_data(ice->ctx.stream_uploader, 0, sizeof(ice->draw.derived_params), 4, &ice->draw.derived_params, &ice->draw.derived_draw_params_offset, |