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authorKenneth Graunke <[email protected]>2019-05-02 21:14:49 -0700
committerKenneth Graunke <[email protected]>2019-05-02 21:14:49 -0700
commit5ff5d0a89531474ad181f5b1f5bd018e2e354999 (patch)
tree2f9fe60831b2487374840e262bb6d4658fc8d063 /src/gallium/drivers/iris/iris_state.c
parentbe7e9870d620460a91e8fbdbb8bf39b5c462aed3 (diff)
iris: Disable dual source blending when shader doesn't handle it
This is a port of Danylo's eca4a6548d07bbbb02a7768edb397bad7b72cfc2 which fixed the hang on i965. It fixes GPU hangs in his new Piglit test, arb_blend_func_extended-dual-src-blending-discard-without-src1. I avoided my own review feedback here, and decided to simply adjust 3DSTATE_PS_BLEND rather than BLEND_STATE_ENTRY[0]. It has never been clear to me which the hardware uses in every case. However, whacking the enable in 3DSTATE_PS_BLEND seems to be sufficient to fix the hang, and that packet is already dynamic, so it's easy to handle. I'd rather avoid making BLEND_STATE_ENTRY[0] dynamic unless I have to.
Diffstat (limited to 'src/gallium/drivers/iris/iris_state.c')
-rw-r--r--src/gallium/drivers/iris/iris_state.c19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c
index 60d409b5301..677fa5aba53 100644
--- a/src/gallium/drivers/iris/iris_state.c
+++ b/src/gallium/drivers/iris/iris_state.c
@@ -984,13 +984,16 @@ iris_create_blend_state(struct pipe_context *ctx,
}
iris_pack_command(GENX(3DSTATE_PS_BLEND), cso->ps_blend, pb) {
- /* pb.HasWriteableRT is filled in at draw time. */
- /* pb.AlphaTestEnable is filled in at draw time. */
+ /* pb.HasWriteableRT is filled in at draw time.
+ * pb.AlphaTestEnable is filled in at draw time.
+ *
+ * pb.ColorBufferBlendEnable is filled in at draw time so we can avoid
+ * setting it when dual color blending without an appropriate shader.
+ */
+
pb.AlphaToCoverageEnable = state->alpha_to_coverage;
pb.IndependentAlphaBlendEnable = indep_alpha_blend;
- pb.ColorBufferBlendEnable = state->rt[0].blend_enable;
-
pb.SourceBlendFactor =
fix_blendfactor(state->rt[0].rgb_src_factor, state->alpha_to_one);
pb.SourceAlphaBlendFactor =
@@ -4851,6 +4854,14 @@ iris_upload_dirty_render_state(struct iris_context *ice,
iris_pack_command(GENX(3DSTATE_PS_BLEND), &dynamic_pb, pb) {
pb.HasWriteableRT = has_writeable_rt(cso_blend, fs_info);
pb.AlphaTestEnable = cso_zsa->alpha.enabled;
+
+ /* The dual source blending docs caution against using SRC1 factors
+ * when the shader doesn't use a dual source render target write.
+ * Empirically, this can lead to GPU hangs, and the results are
+ * undefined anyway, so simply disable blending to avoid the hang.
+ */
+ pb.ColorBufferBlendEnable = (cso_blend->blend_enables & 1) &&
+ (!cso_blend->dual_color_blending || wm_prog_data->dual_src_blend);
}
iris_emit_merge(batch, cso_blend->ps_blend, dynamic_pb,