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authorKenneth Graunke <[email protected]>2019-06-20 18:28:58 -0500
committerTimur Kristóf <[email protected]>2019-06-23 18:32:11 +0200
commitebc8c20b3e688edf7b0157774572251444d33b04 (patch)
treea49a2aa8ce8f4db4200d8422b00da4007f99a2b4 /src/gallium/drivers/iris/iris_program.c
parent188dbb1679b391abe6322e5b3e74bed2522756e2 (diff)
iris: Mark cbuf0 as not needing uploading every single time
I neglected to mark cbuf0_needs_upload = false after uploading it. The obvious fix regressed user clip plane tests, because of a second bug: we also forgot to mark that they may need re-uploading when changing shader programs (which may have more or less system values). Thanks to Timur Kristóf for catching the original issue. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timur Kristóf <[email protected]>
Diffstat (limited to 'src/gallium/drivers/iris/iris_program.c')
-rw-r--r--src/gallium/drivers/iris/iris_program.c16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/gallium/drivers/iris/iris_program.c b/src/gallium/drivers/iris/iris_program.c
index 4bb2a7b96e3..1eef88f1ba3 100644
--- a/src/gallium/drivers/iris/iris_program.c
+++ b/src/gallium/drivers/iris/iris_program.c
@@ -970,6 +970,7 @@ iris_compile_vs(struct iris_context *ice,
static void
iris_update_compiled_vs(struct iris_context *ice)
{
+ struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX];
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_VERTEX];
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
@@ -994,6 +995,8 @@ iris_update_compiled_vs(struct iris_context *ice)
IRIS_DIRTY_BINDINGS_VS |
IRIS_DIRTY_CONSTANTS_VS |
IRIS_DIRTY_VF_SGVS;
+ shs->cbuf0_needs_upload = true;
+
const struct brw_vs_prog_data *vs_prog_data =
(void *) shader->prog_data;
const bool uses_draw_params = vs_prog_data->uses_firstvertex ||
@@ -1175,6 +1178,7 @@ iris_compile_tcs(struct iris_context *ice,
static void
iris_update_compiled_tcs(struct iris_context *ice)
{
+ struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_CTRL];
struct iris_uncompiled_shader *tcs =
ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL];
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
@@ -1207,6 +1211,7 @@ iris_update_compiled_tcs(struct iris_context *ice)
ice->state.dirty |= IRIS_DIRTY_TCS |
IRIS_DIRTY_BINDINGS_TCS |
IRIS_DIRTY_CONSTANTS_TCS;
+ shs->cbuf0_needs_upload = true;
if (!tcs) {
/* We're binding a passthrough TCS, which doesn't have uniforms.
@@ -1218,9 +1223,6 @@ iris_update_compiled_tcs(struct iris_context *ice)
* data and try and read a dangling cbuf0->user_buffer pointer.
* Just zero out the stale constants to avoid the upload.
*/
- struct iris_shader_state *shs =
- &ice->state.shaders[MESA_SHADER_TESS_CTRL];
-
memset(&shs->cbuf0, 0, sizeof(shs->cbuf0));
}
}
@@ -1300,6 +1302,7 @@ iris_compile_tes(struct iris_context *ice,
static void
iris_update_compiled_tes(struct iris_context *ice)
{
+ struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_EVAL];
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
@@ -1324,6 +1327,7 @@ iris_update_compiled_tes(struct iris_context *ice)
ice->state.dirty |= IRIS_DIRTY_TES |
IRIS_DIRTY_BINDINGS_TES |
IRIS_DIRTY_CONSTANTS_TES;
+ shs->cbuf0_needs_upload = true;
}
/* TODO: Could compare and avoid flagging this. */
@@ -1408,6 +1412,7 @@ iris_compile_gs(struct iris_context *ice,
static void
iris_update_compiled_gs(struct iris_context *ice)
{
+ struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_GEOMETRY];
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_GS];
@@ -1434,6 +1439,7 @@ iris_update_compiled_gs(struct iris_context *ice)
ice->state.dirty |= IRIS_DIRTY_GS |
IRIS_DIRTY_BINDINGS_GS |
IRIS_DIRTY_CONSTANTS_GS;
+ shs->cbuf0_needs_upload = true;
}
}
@@ -1504,6 +1510,7 @@ iris_compile_fs(struct iris_context *ice,
static void
iris_update_compiled_fs(struct iris_context *ice)
{
+ struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_FRAGMENT];
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
@@ -1534,6 +1541,7 @@ iris_update_compiled_fs(struct iris_context *ice)
IRIS_DIRTY_WM |
IRIS_DIRTY_CLIP |
IRIS_DIRTY_SBE;
+ shs->cbuf0_needs_upload = true;
}
}
@@ -1762,6 +1770,7 @@ iris_compile_cs(struct iris_context *ice,
void
iris_update_compiled_compute_shader(struct iris_context *ice)
{
+ struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_COMPUTE];
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_COMPUTE];
@@ -1785,6 +1794,7 @@ iris_update_compiled_compute_shader(struct iris_context *ice)
ice->state.dirty |= IRIS_DIRTY_CS |
IRIS_DIRTY_BINDINGS_CS |
IRIS_DIRTY_CONSTANTS_CS;
+ shs->cbuf0_needs_upload = true;
}
}