diff options
author | Timothy Arceri <[email protected]> | 2019-06-28 11:13:11 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2019-07-19 09:25:47 +1000 |
commit | 80c2c17e1e5d93bef83fa711fab9d24c8de5bc36 (patch) | |
tree | eb7414c46cc64123c88efe5419d2e6df0d218932 /src/gallium/drivers/iris/iris_program.c | |
parent | 30038dd5ec9179d939b8b91864293a1008cae070 (diff) |
iris: change last_vue_stage() to look at uncompiled shaders
This allows us to find the last vue stage before we have compiled
the shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/drivers/iris/iris_program.c')
-rw-r--r-- | src/gallium/drivers/iris/iris_program.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/iris/iris_program.c b/src/gallium/drivers/iris/iris_program.c index 8470b97a2e2..5f243c2065a 100644 --- a/src/gallium/drivers/iris/iris_program.c +++ b/src/gallium/drivers/iris/iris_program.c @@ -1526,17 +1526,17 @@ iris_update_compiled_fs(struct iris_context *ice) } /** - * Get the compiled shader for the last enabled geometry stage. + * Get the shader for the last enabled geometry stage. * * This stage is the one which will feed stream output and the rasterizer. */ static gl_shader_stage last_vue_stage(struct iris_context *ice) { - if (ice->shaders.prog[MESA_SHADER_GEOMETRY]) + if (ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]) return MESA_SHADER_GEOMETRY; - if (ice->shaders.prog[MESA_SHADER_TESS_EVAL]) + if (ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]) return MESA_SHADER_TESS_EVAL; return MESA_SHADER_VERTEX; |