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authorKenneth Graunke <[email protected]>2019-05-20 23:20:45 -0700
committerKenneth Graunke <[email protected]>2019-05-21 15:05:38 -0700
commit6ae2caf20103d7a09d3e2f38537c997eb171311d (patch)
tree535583bc3220a76afe922cb2b922485510908602 /src/gallium/drivers/iris/iris_context.h
parent419d9b21e14d67776ec3a47df110dcbb6566dc03 (diff)
iris: Move iris_uncompiled_shader definition to iris_context.h
It had been internal to iris_program.c, but with the upcoming disk cache code, the "program module" is going to be spread across a couple source files. Into a header it goes! Now it lives alongside iris_compiled_shader, which makes sense. Reviewed-by: Dylan Baker <[email protected]>
Diffstat (limited to 'src/gallium/drivers/iris/iris_context.h')
-rw-r--r--src/gallium/drivers/iris/iris_context.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/gallium/drivers/iris/iris_context.h b/src/gallium/drivers/iris/iris_context.h
index b6d44d637a6..294f325d19d 100644
--- a/src/gallium/drivers/iris/iris_context.h
+++ b/src/gallium/drivers/iris/iris_context.h
@@ -247,6 +247,29 @@ enum iris_predicate_state {
/** @} */
/**
+ * An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
+ * It primarily contains the NIR for the shader.
+ *
+ * Each API-facing shader can be compiled into multiple shader variants,
+ * based on non-orthogonal state dependencies, recorded in the shader key.
+ *
+ * See iris_compiled_shader, which represents a compiled shader variant.
+ */
+struct iris_uncompiled_shader {
+ struct nir_shader *nir;
+
+ struct pipe_stream_output_info stream_output;
+
+ unsigned program_id;
+
+ /** Bitfield of (1 << IRIS_NOS_*) flags. */
+ unsigned nos;
+
+ /** Have any shader variants been compiled yet? */
+ bool compiled_once;
+};
+
+/**
* A compiled shader variant, containing a pointer to the GPU assembly,
* as well as program data and other packets needed by state upload.
*