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authorKenneth Graunke <[email protected]>2018-12-19 20:34:55 -0800
committerKenneth Graunke <[email protected]>2019-02-21 10:26:11 -0800
commit7ddc1f8dedd181cff37f4fdae72a0967c5914915 (patch)
tree0fec4494e7d4af0572310955c11706a6a610b2a5 /src/gallium/drivers/iris/iris_context.h
parent6c17e7d95f36a2f16fc8667243b3b469a2c601a7 (diff)
iris: Only resolve inputs for actual shader stages
We don't need to consider compute at render time, and don't need to consider disabled stages. 4% on drawoverhead.
Diffstat (limited to 'src/gallium/drivers/iris/iris_context.h')
-rw-r--r--src/gallium/drivers/iris/iris_context.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/iris/iris_context.h b/src/gallium/drivers/iris/iris_context.h
index 596b195b5a8..042a2cfb43d 100644
--- a/src/gallium/drivers/iris/iris_context.h
+++ b/src/gallium/drivers/iris/iris_context.h
@@ -677,8 +677,8 @@ uint64_t iris_timebase_scale(const struct gen_device_info *devinfo,
/* iris_resolve.c */
-void iris_predraw_resolve_inputs(struct iris_context *ice,
- struct iris_batch *batch);
+void iris_predraw_resolve_inputs(struct iris_batch *batch,
+ struct iris_shader_state *shs);
void iris_predraw_resolve_framebuffer(struct iris_context *ice,
struct iris_batch *batch);
void iris_postdraw_update_resolve_tracking(struct iris_context *ice,