diff options
author | Chia-I Wu <[email protected]> | 2015-01-27 00:08:48 +0800 |
---|---|---|
committer | Chia-I Wu <[email protected]> | 2015-02-12 07:56:11 +0800 |
commit | 584d3369b6552d0d34dd783031d25dd472a4d6b0 (patch) | |
tree | 2402f5803745ab125a228b2797b2c639b90d6e20 /src/gallium/drivers/ilo | |
parent | 4cb592ec172f7892a4551cbd37272131dd172207 (diff) |
ilo: update SBE related functions for Gen8
Diffstat (limited to 'src/gallium/drivers/ilo')
-rw-r--r-- | src/gallium/drivers/ilo/ilo_builder_3d_bottom.h | 117 |
1 files changed, 97 insertions, 20 deletions
diff --git a/src/gallium/drivers/ilo/ilo_builder_3d_bottom.h b/src/gallium/drivers/ilo/ilo_builder_3d_bottom.h index 135632b581d..958240a5288 100644 --- a/src/gallium/drivers/ilo/ilo_builder_3d_bottom.h +++ b/src/gallium/drivers/ilo/ilo_builder_3d_bottom.h @@ -130,7 +130,7 @@ gen7_internal_3dstate_sf(struct ilo_builder *builder, } static inline void -gen7_internal_3dstate_sbe(struct ilo_builder *builder, +gen8_internal_3dstate_sbe(struct ilo_builder *builder, uint8_t cmd_len, uint32_t *dw, const struct ilo_shader_state *fs, int sprite_coord_mode) @@ -138,15 +138,16 @@ gen7_internal_3dstate_sbe(struct ilo_builder *builder, const struct ilo_kernel_routing *routing; int vue_offset, vue_len, out_count; - ILO_DEV_ASSERT(builder->dev, 6, 7.5); + ILO_DEV_ASSERT(builder->dev, 6, 8); - assert(cmd_len == 14); + assert(cmd_len == 4); dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_SBE) | (cmd_len - 2); if (!fs) { dw[1] = 1 << GEN7_SBE_DW1_URB_READ_LEN__SHIFT; - memset(&dw[2], 0, sizeof(*dw) * (cmd_len - 2)); + dw[2] = 0; + dw[3] = 0; return; } @@ -164,8 +165,16 @@ gen7_internal_3dstate_sbe(struct ilo_builder *builder, assert(out_count <= 32); dw[1] = out_count << GEN7_SBE_DW1_ATTR_COUNT__SHIFT | - vue_len << GEN7_SBE_DW1_URB_READ_LEN__SHIFT | - vue_offset << GEN7_SBE_DW1_URB_READ_OFFSET__SHIFT; + vue_len << GEN7_SBE_DW1_URB_READ_LEN__SHIFT; + + if (ilo_dev_gen(builder->dev) >= ILO_GEN(8)) { + dw[1] |= GEN8_SBE_DW1_USE_URB_READ_LEN | + GEN8_SBE_DW1_USE_URB_READ_OFFSET | + vue_offset << GEN8_SBE_DW1_URB_READ_OFFSET__SHIFT; + } else { + dw[1] |= vue_offset << GEN7_SBE_DW1_URB_READ_OFFSET__SHIFT; + } + if (routing->swizzle_enable) dw[1] |= GEN7_SBE_DW1_ATTR_SWIZZLE_ENABLE; @@ -178,9 +187,6 @@ gen7_internal_3dstate_sbe(struct ilo_builder *builder, break; } - STATIC_ASSERT(sizeof(routing->swizzles) >= sizeof(*dw) * 8); - memcpy(&dw[2], routing->swizzles, sizeof(*dw) * 8); - /* * From the Ivy Bridge PRM, volume 2 part 1, page 268: * @@ -189,13 +195,37 @@ gen7_internal_3dstate_sbe(struct ilo_builder *builder, * * TODO We do not check that yet. */ - dw[10] = routing->point_sprite_enable; + dw[2] = routing->point_sprite_enable; + + dw[3] = routing->const_interp_enable; +} + +static inline void +gen8_internal_3dstate_sbe_swiz(struct ilo_builder *builder, + uint8_t cmd_len, uint32_t *dw, + const struct ilo_shader_state *fs) +{ + const struct ilo_kernel_routing *routing; + + ILO_DEV_ASSERT(builder->dev, 6, 8); + + assert(cmd_len == 11); - dw[11] = routing->const_interp_enable; + dw[0] = GEN8_RENDER_CMD(3D, 3DSTATE_SBE_SWIZ) | (cmd_len - 2); + + if (!fs) { + memset(&dw[1], 0, sizeof(*dw) * (cmd_len - 1)); + return; + } + + routing = ilo_shader_get_kernel_routing(fs); + + STATIC_ASSERT(sizeof(routing->swizzles) >= sizeof(*dw) * 8); + memcpy(&dw[1], routing->swizzles, sizeof(*dw) * 8); /* WrapShortest enables */ - dw[12] = 0; - dw[13] = 0; + dw[9] = 0; + dw[10] = 0; } static inline void @@ -205,7 +235,8 @@ gen6_3DSTATE_SF(struct ilo_builder *builder, int sample_count) { const uint8_t cmd_len = 20; - uint32_t gen7_3dstate_sf[7], gen7_3dstate_sbe[14]; + uint32_t gen8_3dstate_sbe[4], gen8_3dstate_sbe_swiz[11]; + uint32_t gen7_3dstate_sf[7]; const struct ilo_rasterizer_sf *sf; int sprite_coord_mode; uint32_t *dw; @@ -215,18 +246,23 @@ gen6_3DSTATE_SF(struct ilo_builder *builder, sf = (rasterizer) ? &rasterizer->sf : NULL; sprite_coord_mode = (rasterizer) ? rasterizer->state.sprite_coord_mode : 0; + gen8_internal_3dstate_sbe(builder, Elements(gen8_3dstate_sbe), + gen8_3dstate_sbe, fs, sprite_coord_mode); + gen8_internal_3dstate_sbe_swiz(builder, Elements(gen8_3dstate_sbe_swiz), + gen8_3dstate_sbe_swiz, fs); gen7_internal_3dstate_sf(builder, Elements(gen7_3dstate_sf), gen7_3dstate_sf, sf, sample_count); - gen7_internal_3dstate_sbe(builder, Elements(gen7_3dstate_sbe), - gen7_3dstate_sbe, fs, sprite_coord_mode); - ilo_builder_batch_pointer(builder, cmd_len, &dw); dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_SF) | (cmd_len - 2); - dw[1] = gen7_3dstate_sbe[1]; + dw[1] = gen8_3dstate_sbe[1]; memcpy(&dw[2], &gen7_3dstate_sf[1], sizeof(*dw) * 6); - memcpy(&dw[8], &gen7_3dstate_sbe[2], sizeof(*dw) * 12); + memcpy(&dw[8], &gen8_3dstate_sbe_swiz[1], sizeof(*dw) * 8); + dw[16] = gen8_3dstate_sbe[2]; + dw[17] = gen8_3dstate_sbe[3]; + dw[18] = gen8_3dstate_sbe_swiz[9]; + dw[19] = gen8_3dstate_sbe_swiz[10]; } static inline void @@ -296,13 +332,54 @@ gen7_3DSTATE_SBE(struct ilo_builder *builder, int sprite_coord_mode) { const uint8_t cmd_len = 14; + uint32_t gen8_3dstate_sbe[4], gen8_3dstate_sbe_swiz[11]; uint32_t *dw; ILO_DEV_ASSERT(builder->dev, 7, 7.5); + gen8_internal_3dstate_sbe(builder, Elements(gen8_3dstate_sbe), + gen8_3dstate_sbe, fs, sprite_coord_mode); + gen8_internal_3dstate_sbe_swiz(builder, Elements(gen8_3dstate_sbe_swiz), + gen8_3dstate_sbe_swiz, fs); + + ilo_builder_batch_pointer(builder, cmd_len, &dw); + + dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_SBE) | (cmd_len - 2); + dw[1] = gen8_3dstate_sbe[1]; + memcpy(&dw[2], &gen8_3dstate_sbe_swiz[1], sizeof(*dw) * 8); + dw[10] = gen8_3dstate_sbe[2]; + dw[11] = gen8_3dstate_sbe[3]; + dw[12] = gen8_3dstate_sbe_swiz[9]; + dw[13] = gen8_3dstate_sbe_swiz[10]; +} + +static inline void +gen8_3DSTATE_SBE(struct ilo_builder *builder, + const struct ilo_shader_state *fs, + int sprite_coord_mode) +{ + const uint8_t cmd_len = 4; + uint32_t *dw; + + ILO_DEV_ASSERT(builder->dev, 8, 8); + + ilo_builder_batch_pointer(builder, cmd_len, &dw); + + gen8_internal_3dstate_sbe(builder, cmd_len, dw, fs, sprite_coord_mode); +} + +static inline void +gen8_3DSTATE_SBE_SWIZ(struct ilo_builder *builder, + const struct ilo_shader_state *fs) +{ + const uint8_t cmd_len = 11; + uint32_t *dw; + + ILO_DEV_ASSERT(builder->dev, 8, 8); + ilo_builder_batch_pointer(builder, cmd_len, &dw); - gen7_internal_3dstate_sbe(builder, cmd_len, dw, fs, sprite_coord_mode); + gen8_internal_3dstate_sbe_swiz(builder, cmd_len, dw, fs); } static inline void |